GLINDA OF OZ

In which are related the Exciting Experiences of Princess Ozma of Oz, and Dorothy, in their hazardous journey to the home of the Flatheads, and to the Magic Isle of the Skeezers, and how they were rescued from dire peril by the sorcery of Glinda the Good

by L. FRANK BAUM

"Royal Historian of Oz"

This Book is Dedicated to My Son Robert Stanton Baum

LIST OF CHAPTERS

1 The Call to Duty
2 Ozma and Dorothy
3 The Mist Maidens
4 The Magic Tent
5 The Magic Stairway
6 Flathead Mountain
7 The Magic Isle
8 Queen Coo-ee-oh
9 Lady Aurex
10 Under Water
11 The Conquest of the Skeezers
12 The Diamond Swan
13 The Alarm Bell
14 Ozma's Counsellors
15 The Great Sorceress
16 The Enchanted Fishes
17 Under the Great Dome
18 The Cleverness of Ervic
19 Red Reera, the Yookoohoo
20 A Puzzling Problem
21 The Three Adepts
22 The Sunken Island
23 The Magic Words
24 Glinda's Triumph

Glinda of Oz
BY L. FRANK BAUM

CHAPTER 1 THE CALL TO DUTY


	Glinda, the good Sorceress of Oz, sat in the grand court of her
palace surrounded by her maids of honor--a hundred of the most beautiful
girls of the Fairyland of Oz.  The palace court was built of rare
marbles, exquisitely polished.  Fountains tinkled musically here and
there; the vast colonnade, open to the south, allowed the maidens, as
they raised their heads from their embroideries, to gaze upon a vista of
rose-hued fields and groves of trees bearing fruits or laden with
sweet-scented flowers.  At times one of the girls would start a song, the
others joining in the chorus, or one would rise and dance, gracefully
swaying to the music of a harp played by a companion.  And then Glinda
smiled, glad to see her maids mixing play with work.
	Presently among the fields an object was seen moving, threading
the broad path that led to the castle gate.  Some of the girls looked
upon this object enviously; the Sorceress merely gave it a glance and
nodded her stately head as if pleased, for it meant the coming of her
friend and mistress, the only one in all the land that Glinda bowed to.
Then up the path trotted a wooden animal attached to a red wagon, and as
the quaint steed halted at the gate there descended from the wagon two
young girls, Ozma, Ruler of Oz, and her companion, Princess Dorothy.
Both were dressed in simple white muslin gowns, and as they ran up the
marble steps of the palace, they laughed and chatted as gaily as if they
were not the most important persons in the world's loveliest fairyland.
	The maids of honor had risen and stood with bowed heads to greet
the royal Ozma, while Glinda came forward with outstretched arms to greet
her guests.
	"We've just come on a visit, you know," said Ozma.  "Both Dorothy
and I were wondering how we should pass the day when we happened to think
we'd not been to your Quadling Country for weeks, so we took the Sawhorse
and rode straight here."
	"And we came so fast," added Dorothy, "that our hair is blown all
fuzzy, for the Sawhorse makes a wind of his own.  Usually it's a day's
journey from the Em'rald City, but I don't s'pose we were two hours on
the way."
	"You are most welcome," said Glinda the Sorceress, and led them
through the court to her magnificent reception hall.  Ozma took the arm
of her hostess, but Dorothy lagged behind, kissing some of the maids she
knew best, talking with others, and making them all feel that she was
their friend.  When at last she joined Glinda and Ozma in the reception
hall, she found them talking earnestly about the condition of the people,
and how to make them more happy and contented--although they were already
the happiest and most contented folks in all the world.  This interested
Ozma, of course, but it didn't interest Dorothy very much, so the little
girl ran over to a big table on which was lying open Glinda's Great Book
of Records.
	This Book is one of the greatest treasures in Oz, and the
Sorceress prizes it more highly than any of her magical possessions.
That is the reason it is firmly attached to the big marble table by means
of golden chains, and whenever Glinda leaves home, she locks the Great
Book together with five jeweled padlocks and carries the keys safely
hidden in her bosom.  I do not suppose there is any magical thing in any
fairyland to compare with the Record Book, on the pages of which are
constantly being printed a record of every event that happens in any part
of the world at exactly the moment it happens.  And the records are
always truthful, although sometimes they do not give as many details as
one could wish.  But then, lots of things happen, and so the records have
to be brief or even Glinda's Great Book could not hold them all.
	Glinda looked at the records several times each day, and Dorothy,
whenever she visited the Sorceress, loved to look in the Book and see
what was happening everywhere.  Not much was recorded about the Land of
Oz, which is usually peaceful and uneventful, but today Dorothy found
something which interested her.  Indeed, the printed letters were
appearing on the page even while she looked.  "This is funny!" she
exclaimed.  "Did you know, Ozma, that there were people in your Land of
Oz called Skeezers?"
	"Yes," replied Ozma, coming to her side, "I know that on
Professor Wogglebug's Map of the Land of Oz there is a place marked
'Skeezer,' but what the Skeezers are like I do not know.  No one I know
has ever seen them or heard of them.  The Skeezer Country is 'way at the
upper edge of the Gillikin Country, with the sandy, impassable desert on
one side and the mountains of Oogaboo on another side.  That is a part of
the Land of Oz of which I know very little."
	"I guess no one else knows much about it either, unless it's the
Skeezers themselves," remarked Dorothy.  "But the book says: `The
Skeezers of Oz have declared war on the Flatheads of Oz, and there is
likely to be fighting and much trouble as the result.'"
	"Is that all the Book says?" asked Ozma.
	"Every word," said Dorothy, and Ozma and Glinda both looked at
the Record and seemed surprised and perplexed.  "Tell me, Glinda," said
Ozma, "who are the Flatheads?"
	"I cannot, your Majesty," confessed the Sorceress.  "Until now I
never have heard of them, nor have I ever heard the Skeezers mentioned.
In the faraway corners of Oz are hidden many curious tribes of people,
and those who never leave their own countries and never are visited by
those from our favored part of Oz, naturally are unknown to me.  However,
if you so desire, I can learn through my arts of sorcery something of the
Skeezers and the Flatheads."
	"I wish you would," answered Ozma seriously.  "You see, Glinda,
if these are Oz people, they are my subjects, and I cannot allow any wars
or troubles in the Land I rule, if I can possibly help it."
	"Very well, your Majesty," said the Sorceress, "I will try to get
some information to guide you.  Please excuse me for a time, while I
retire to my Room of Magic and Sorcery."
	"May I go with you?" asked Dorothy eagerly.
	"No, Princess," was the reply.  "It would spoil the charm to have
anyone present."
	So Glinda locked herself in her own Room of Magic, and Dorothy
and Ozma waited patiently for her to come out again.  In about an hour,
Glinda appeared, looking grave and thoughtful.  "Your Majesty," she said
to Ozma, "the Skeezers live on a Magic Isle in a great lake.  For that
reason--because the Skeezers deal in magic--I can learn little about
them."
	"Why, I didn't know there was a lake in that part of Oz,"
exclaimed Ozma.  "The map shows a river running through the Skeezer
Country, but no lake."
	"That is because the person who made the map never had visited
that part of the country," explained the Sorceress.  "The lake surely is
there, and in the lake is an island--a Magic Isle--and on that island
live the people called the Skeezers."
	"What are they like?" inquired the Ruler of Oz.
	"My magic cannot tell me that," confessed Glinda, "for the magic
of the Skeezers prevents anyone outside of their domain knowing anything
about them."
	"The Flatheads must know, if they're going to fight the
Skeezers," suggested Dorothy.
	"Perhaps so," Glinda replied, "but I can get little information
concerning the Flatheads, either.  They are people who inhabit a mountain
just south of the Lake of the Skeezers.  The mountain has steep sides and
a broad, hollow top, like a basin, and in this basin the Flatheads have
their dwellings.  They also are magic-workers and usually keep to
themselves and allow no one from outside to visit them.  I have learned
that the Flatheads number about one hundred people--men, women and
children--while the Skeezers number just one hundred and one."
	"What did they quarrel about, and why do they wish to fight one
another?" was Ozma's next question.
	"I cannot tell your Majesty that," said Glinda.
	"But see here!" cried Dorothy.  "It's against the law for anyone
but Glinda and the Wizard to work magic in the Land of Oz, so if these
two strange people are magic-makers, they are breaking the law and ought
to be punished!"
	Ozma smiled upon her little friend.  "Those who do not know me or
my laws," she said, "cannot be expected to obey my laws.  If we know
nothing of the Skeezers or the Flatheads, it is likely that they know
nothing of us."
	"But they OUGHT to know, Ozma, and WE ought to know.  Who's going
to tell them, and how are we going to make them behave?"
	"That," returned Ozma, "is what I am now considering.  What would
you advise, Glinda?"
	The Sorceress took a little time to consider this question before
she made reply.  Then she said, "Had you not learned of the existence of
the Flatheads and the Skeezers through my Book of Records, you would
never have worried about them or their quarrels.  So if you pay no
attention to these peoples, you may never hear of them again."
	"But that wouldn't be right," declared Ozma.  "I am Ruler of all
the Land of Oz, which includes the Gillikin Country, the Quadling
Country, the Winkie Country, and the Munchkin Country, as well as the
Emerald City, and being the Princess of this fairyland, it is my duty to
make all my people--wherever they may be--happy and content and to settle
their disputes and keep them free from quarreling.  So while the Skeezers
and Flatheads may not know me or that I am their lawful Ruler, I now know
that they inhabit my kingdom and are my subjects, so I would not be doing
my duty if I kept away from them and allowed them to fight."
	"That's a fact, Ozma," commented Dorothy.  "You've got to go up
to the Gillikin Country and make these people behave themselves and make
up their quarrels.  But how are you going to do it?"
	"That is what is puzzling me also, your Majesty," said the
Sorceress. "It may be dangerous for you to go into those strange
countries, where the people are possibly fierce and warlike."
	"I am not afraid," said Ozma with a smile.
	"'Tisn't a question of being 'fraid," argued Dorothy.  "Of course
we know you're a fairy and can't be killed or hurt, and we know you've a
lot of magic of your own to help you.  But Ozma, dear, in spite of all
this you've been in trouble before, on account of wicked enemies, and it
isn't right for the Ruler of all Oz to put herself in danger."
	"Perhaps I shall be in no danger at all," returned Ozma with a
little laugh.  "You mustn't *imagine* things, and we do not know that the
Skeezers and Flatheads are wicked people or my enemies.  Perhaps they
would be good and listen to reason."
	"Dorothy is right, your Majesty," asserted the Sorceress.  "It is
true we know nothing of these faraway subjects except that they intend to
fight one another and have a certain amount of magic power at their
command.  Such folks do not like to submit to interference, and they are
more likely to resent your coming among them than to receive you kindly
and graciously, as is your due."
	"If you had an army to take with you," added Dorothy, "it
wouldn't be so bad; but there isn't such a thing as an army in all Oz."
	"I have one soldier," said Ozma.
	"Yes, the Soldier with the Green Whiskers; but he's dreadful
'fraid of his gun and never loads it.  I'm sure he'd run rather than
fight.  And one soldier, even if he were brave, couldn't do much against
two hundred and one Flatheads and Skeezers."
	"What then, my friends, would you suggest?" inquired Ozma.
	"I advise you to send the Wizard of Oz to them and let him inform
them that it is against the laws of Oz to fight, and that you command
them to settle their differences and become friends," proposed Glinda.
"Let the Wizard tell them they will be punished if they refuse to obey
the commands of the Princess of all the Land of Oz."
	Ozma shook her head to indicate that the advice was not to her
satisfaction.  "If they refuse, what then?" she asked.  "I should be
obliged to carry out my threat and punish them, and that would be an
unpleasant and difficult thing to do.  I am sure it would be better for
me to go peacefully without an army and armed only with my authority as
Ruler and plead with them to obey me.  Then, if they prove obstinate, I
could resort to other means to win their obedience."
	"It's a ticklish thing, anyhow you look at it," sighed Dorothy.
"I'm sorry now that I noticed the Record in the Great Book."
	"But can't you realize, my dear, that I must do my duty now that
I am aware of this trouble?" asked Ozma.  "I am fully determined to go at
once to the Magic Isle of the Skeezers and to the enchanted mountain of
the Flatheads and prevent war and strife between their inhabitants. The
only question to decide is whether it is better for me to go alone, or to
assemble a party of my friends and loyal supporters to accompany me."
	"If you go, I want to go, too," declared Dorothy.  "Whatever
happens, it's going to be fun--'cause all excitement is fun--and I
wouldn't miss it for the world!"
	Neither Ozma nor Glinda paid any attention to this statement, for
they were gravely considering the serious aspect of this proposed
adventure.  "There are plenty of friends who would like to go with you,"
said the Sorceress, "but none of them would afford your Majesty any
protection in case you were in danger.  You are yourself the most
powerful fairy in Oz, although both I and the Wizard have more varied
arts of magic at our command.  However, you have one art that no other in
all the world can equal--the art of winning hearts and making people love
to bow to your gracious presence.  For that reason, I believe you can
accomplish more good alone than with a large number of subjects in your
train."
	"I believe that also," agreed the Princess.  "I shall be quite
able to take care of myself, you know, but might not be able to protect
others so well.  I do not look for opposition, however.  I shall speak to
these people in kindly words and settle their dispute--whatever it may
be--in a just manner."
	"Aren't you going to take ME?" pleaded Dorothy.  "You'll need
SOME companion, Ozma."
	The Princess smiled upon her little friend.  "I see no reason why
you should not accompany me," was her reply.  "Two girls are not very
warlike, and they will not suspect me of being on any errand but a kindly
and peaceful one.  But in order to prevent war and strife between these
angry peoples, we must go to them at once.  Let us return immediately to
the Emerald City and prepare to start on our journey early tomorrow
morning."
	Glinda was not quite satisfied with this plan, but could not
think of any better way to meet the problem.  She knew that Ozma, with
all her gentleness and sweet disposition, was accustomed to abide by any
decision she had made and could not easily be turned from her purpose.
Moreover, she could see no great danger to the fairy Ruler of Oz in the
undertaking, even though the unknown people she was to visit proved
obstinate.  But Dorothy was not a fairy; she was a little girl who had
come from Kansas to live in the Land of Oz.  Dorothy might encounter
dangers that to Ozma would be as nothing but to an "Earth child" would be
very serious.  The very fact that Dorothy lived in Oz and had been made a
Princess by her friend Ozma prevented her from being killed or suffering
any great bodily pain as long as she lived in that fairyland.  She could
not grow big, either, and would always remain the same little girl who
had come to Oz, unless in some way she left that fairyland or was
spirited away from it.  But Dorothy was a mortal, nevertheless, and might
possibly be destroyed or hidden where none of her friends could ever find
her.  She could, for instance, be cut into pieces, and the pieces, while
still alive and free from pain, could be widely scattered; or she might
be buried deep underground or "destroyed" in other ways by evil
magicians, were she not properly protected.  These facts Glinda was
considering while she paced with stately tread her marble hall.
	Finally the good Sorceress paused and drew a ring from her
finger, handing it to Dorothy.  "Wear this ring constantly until your
return," she said to Dorothy.  "If serious danger threatens you, turn the
ring around on your finger once to the right and another turn to the
left. That will ring the alarm bell in my palace, and I will at once come
to your rescue.  But do not use the ring unless you are actually in
danger of destruction.  While you remain with Princess Ozma, I believe
she will be able to protect you from all lesser ills."
	"Thank you, Glinda," responded Dorothy gratefully as she placed
the ring on her finger.  "I'm going to wear my Magic Belt which I took
from the Nome King, too, so I guess I'll be safe from anything the
Skeezers and Flatheads try to do to me."
	Ozma had many arrangements to make before she could leave her
throne and her palace in the Emerald City, even for a trip of a few days,
so she bade goodbye to Glinda and with Dorothy climbed into the Red
Wagon.  A word to the wooden Sawhorse started that astonishing creature
on the return journey, and so swiftly did he run that Dorothy was unable
to talk or do anything but hold tight to her seat all the way back to the
Emerald City.
	

CHAPTER 2 OZMA AND DOROTHY


	Residing in Ozma's palace at this time was a live Scarecrow, a
most remarkable and intelligent creature who had once ruled the Land of
Oz for a brief period and was much loved and respected by all the people.
Once a Munchkin farmer had stuffed an old suit of clothes with straw and
put stuffed boots on the feet and used a pair of stuffed cotton gloves
for hands.  The head of the Scarecrow was a stuffed sack fastened to the
body, with eyes, nose, mouth and ears painted on the sack.  When a hat
had been put on the head, the thing was a good imitation of a man.  The
farmer placed the Scarecrow on a pole in his cornfield, and it came to
life in a curious manner.  Dorothy, who was passing by the field, was
hailed by the live Scarecrow and lifted him off his pole.  He then went
with her to the Emerald City, where the Wizard of Oz gave him some
excellent brains, and the Scarecrow soon became an important personage.
	Ozma considered the Scarecrow one of her best friends and most
loyal subjects, so the morning after her visit to Glinda, she asked him
to take her place as ruler of the Land of Oz while she was absent on a
journey, and the Scarecrow at once consented without asking any
questions.  Ozma had warned Dorothy to keep their journey a secret and
say nothing to anyone about the Skeezers and Flatheads until their
return, and Dorothy promised to obey.  She longed to tell her girl
friends, tiny Trot and Betsy Bobbin, of the adventure they were
undertaking, but refrained from saying a word on the subject, although
both these girls lived with her in Ozma's palace.
	Indeed, only Glinda the Sorceress knew they were going until
after they had gone, and even the Sorceress didn't know what their errand
might be.  Princess Ozma took the Sawhorse and the Red Wagon, although
she was not sure there was a wagon road all the way to the Lake of the
Skeezers.  The Land of Oz is a pretty big place, surrounded on all sides
by a Deadly Desert which it is impossible to cross, and the Skeezer
Country, according to the map, was in the farthest northwestern part of
Oz, bordering on the north desert.  As the Emerald City was exactly in
the center of Oz, it was no small journey from there to the Skeezers.
	Around the Emerald City the country is thickly settled in every
direction, but the farther away you get from the city, the fewer people
there are, until those parts that border on the desert have small
populations.  Also, these faraway sections are little known to the Oz
people, except in the south, where Glinda lives and where Dorothy has
often wandered on trips of exploration.  The least known of all is the
Gillikin Country, which harbors many strange bands of people among its
mountains and valleys and forests and streams, and Ozma was now bound for
the most distant part of the Gillikin Country.
	"I am really sorry," said Ozma to Dorothy as they rode away in
the Red Wagon, "not to know more about the wonderful Land I rule.  It is
my duty to be acquainted with every tribe of people and every strange and
hidden country in all Oz, but I am kept so busy at my palace making laws
and planning for the comforts of those who live near the Emerald City
that I do not often find time to make long journeys."
	"Well," replied Dorothy, "we'll prob'bly find out a lot on this
trip, and we'll learn all about the Skeezers and Flatheads, anyhow.  Time
doesn't make much diff'rence in the Land of Oz, 'cause we don't grow up
or get old or become sick and die as they do other places, so if we
explore one place at a time we'll by an' by know all about every nook and
corner in Oz."
	Dorothy wore around her waist the Nome King's Magic Belt, which
protected her from harm, and the Magic Ring which Glinda had given her
was on her finger.  Ozma had merely slipped a small silver wand into the
bosom of her gown, for fairies do not use chemicals and herbs and the
tools of wizards and sorcerers to perform their magic.  The Silver Wand
was Ozma's one weapon of offense and defense, and by its use she could
accomplish many things.
	They had left the Emerald City just at sunrise, and the Sawhorse
traveled very swiftly over the roads toward the north, but in a few hours
the wooden animal had to slacken his pace because the farmhouses had
become few and far between and often there were no paths at all in the
direction they wished to follow.  At such times they crossed the fields,
avoiding groups of trees and fording the streams and rivulets whenever
they came to them.  But finally they reached a broad hillside closely
covered with scrubby brush through which the wagon could not pass.
	"It will be difficult even for you and me to get through without
tearing our dresses," said Ozma, "so we must leave the Sawhorse and the
Wagon here until our return."
	"That's all right," Dorothy replied.  "I'm tired riding, anyhow.
Do you s'pose, Ozma, we're anywhere near the Skeezer Country?"
	"I cannot tell, Dorothy dear, but I know we've been going in the
right direction, so we are sure to find it in time."
	The scrubby brush was almost like a grove of small trees, for it
reached as high as the heads of the two girls, neither of whom was very
tall.  They were obliged to thread their way in and out, until Dorothy
was afraid they would get lost, and finally they were halted by a curious
thing that barred their further progress.  It was a huge web--as if woven
by gigantic spiders--and the delicate, lacy film was fastened stoutly to
the branches of the bushes and continued to the right and left in the
form of a half-circle.  The threads of this web were of a brilliant
purple color and woven into numerous artistic patterns, but it reached
from the ground to branches above the heads of the girls and formed a
sort of fence that hedged them in.
	"It doesn't look very strong, though," said Dorothy.  "I wonder
if we couldn't break through."  She tried, but found the web stronger
than it seemed.  All her efforts could not break a single thread.
	"We must go back, I think, and try to get around this peculiar
web," Ozma decided.  So they turned to the right, and following the web
found that it seemed to spread in a regular circle.  On and on they went
until finally Ozma said they had returned to the exact spot from which
they had started.  "Here is a handkerchief you dropped when we were here
before," she said to Dorothy.
	"In that case, they must have built the web behind us after we
walked into the trap," exclaimed the little girl.
	"True," agreed Ozma, "an enemy has tried to imprison us."
	"And they did it, too," said Dorothy.  "I wonder who it was."
	"It's a spider web, I'm quite sure," returned Ozma, "but it must
be the work of enormous spiders."
	"Quite right!" cried a voice behind them.  Turning quickly
around, they beheld a huge purple spider sitting not two yards away and
regarding them with its small, bright eyes.  Then there crawled from the
bushes a dozen more great purple spiders, which saluted the first one and
said, "The web is finished, O King, and the strangers are our prisoners."
	Dorothy did not like the looks of these spiders at all.  They had
big heads, sharp claws, small eyes, and fuzzy hair all over their purple
bodies.  "They look wicked," she whispered to Ozma.  "What shall we do?"
	Ozma gazed upon the spiders with a serious face.  "What is your
object in making us prisoners?" she inquired.
	"We need someone to keep house for us," answered the Spider King.
"There is sweeping and dusting to be done, and polishing and washing of
dishes, and that is work my people dislike to do.  So we decided that if
any strangers came our way, we would capture them and make them our
servants."
	"I am Princess Ozma, Ruler of all Oz," said the girl with
dignity.
	"Well, I am King of all Spiders," was the reply, "and that makes
me your master.  Come with me to my palace, and I will instruct you in
your work."
	"I won't," said Dorothy indignantly.  "We won't have anything to
do with you."
	"We'll see about that," returned the Spider in a severe tone, and
the next instant he made a dive straight at Dorothy, opening the claws in
his legs as if to grab and pinch her with the sharp points.  But the girl
was wearing her Magic Belt and was not harmed.  The Spider King could not
even touch her.  He turned swiftly and made a dash at Ozma, but she held
her Magic Wand over his head, and the monster recoiled as if it had been
struck.
	"You'd better let us go," Dorothy advised him, "for you see you
can't hurt us."
	"So I see," returned the Spider King angrily.  "Your magic is
greater than mine.  But I'll not help you to escape.  If you can break
the magic web my people have woven, you may go; if not, you must stay
here and starve."  With that, the Spider King uttered a peculiar whistle
and all the spiders disappeared.
	"There is more magic in my fairyland than I dreamed of," remarked
the beautiful Ozma with a sigh of regret.  "It seems that my laws have
not been obeyed, for even these monstrous spiders defy me by means of
magic."
	"Never mind that now," said Dorothy.  "Let's see what we can do
to get out of this trap."
	They now examined the web with great care and were amazed at its
strength.  Although finer than the finest silken hairs, it resisted all
their efforts to work through, even though both girls threw all their
weight against it.
	"We must find some instrument which will cut the threads of the
web," said Ozma finally.  "Let us look about for such a tool."
	So they wandered among the bushes and finally came to a shallow
pool of water formed by a small, bubbling spring.  Dorothy stooped to get
a drink and discovered in the water a green crab about as big as her
hand.  The crab had two big, sharp claws, and as soon as Dorothy saw
them, she had an idea that those claws could save them.
	"Come out of the water," she called to the crab.  "I want to talk
to you."
	Rather lazily the crab rose to the surface and caught hold of a
bit of rock.  With his head above the water, he said in a cross voice,
"What do you want?"
	"We want you to cut the web of the purple spiders with your claws
so we can get through it," answered Dorothy.  "You can do that, can't
you?"
	"I suppose so," replied the crab.  "But if I do, what will you
give me?"
	"What do you wish?"  Ozma inquired.
	"I wish to be white instead of green," said the crab.  "Green
crabs are very common, and white ones are rare; besides, the purple
spiders which infest this hillside are afraid of white crabs.  Could you
make me white if I should agree to cut the web for you?"
	"Yes," said Ozma, "I can do that easily.  And so you may know I
am speaking the truth, I will change your color now."
	She waved her silver wand over the pool, and the crab instantly
became snow-white--all except his eyes, which remained black.  The
creature saw his reflection in the water and was so delighted that he at
once climbed out of the pool and began moving slowly toward the web, by
backing away from the pool.  He moved so very slowly that Dorothy cried
out impatiently, "Dear me, this will never do!"  Catching the crab in her
hands, she ran with him to the web.
	She had to hold him up even then, so he could reach with his
claws strand after strand of the filmy purple web, which he was able to
sever with one nip.  When enough of the web had been cut to allow them to
pass, Dorothy ran back to the pool and placed the white crab in the
water, after which she rejoined Ozma.  They were just in time to escape
through the web, for several of the purple spiders now appeared, having
discovered that their web had been cut, and had the girls not rushed
through the opening, the spiders would have quickly repaired the cuts and
again imprisoned them.
	Ozma and Dorothy ran as fast as they could, and although the
angry spiders threw a number of strands of web after them, hoping to
lasso them or entangle them in the coils, they managed to escape and
clamber to the top of the hill.
	

CHAPTER 3 THE MIST MAIDENS


	From the top of the hill, Ozma and Dorothy looked down into the
valley beyond and were surprised to find it filled with a floating mist
that was as dense as smoke.  Nothing in the valley was visible except
these rolling waves of mist, but beyond, on the other side, rose a grassy
hill that appeared quite beautiful.
	"Well," said Dorothy, "what are we to do, Ozma?  Walk down into
that thick fog an' prob'bly get lost in it, or wait till it clears away?"
	"I'm not sure it will clear away, however long we wait," replied
Ozma doubtfully.  "If we wish to get on, I think we must venture into the
mist."
	"But we can't see where we're going or what we're stepping on,"
protested Dorothy.  "There may be dreadful things mixed up in that fog,
an' I'm scared just to think of wading into it."
	Even Ozma seemed to hesitate.  She was silent and thoughtful for
a little while, looking at the rolling drifts that were so gray and
forbidding.  Finally, she said, "I believe this is a Mist Valley, where
these moist clouds always remain, for even the sunshine above does not
drive them away.  Therefore the Mist Maids must live here, and they are
fairies and should answer my call."
	She placed her two hands before her mouth, forming a hollow with
them, and uttered a clear, thrilling bird-like cry.  It floated out over
the mist waves and presently was answered by a similar sound, as of a
far-off echo.
	Dorothy was much impressed.  She had seen many strange things
since coming to this fairy country, but here was a new experience.  At
ordinary times Ozma was just like any little girl one might chance to
meet--simple, merry, lovable as could be--yet with a certain reserve that
lent dignity in her most joyous moods.  There were times, however, when
seated on her throne and commanding her subjects, or when her fairy
powers were called into use, when Dorothy and all others about her stood
in awe of their lovely girl Ruler and realized her superiority.
	Ozma waited.  Presently out from the billows rose beautiful
forms, clothed in fleecy, trailing garments of gray that could scarcely
be distinguished from the mist.  Their hair was mist-color, too; only
their gleaming arms and sweet, pallid faces proved they were living,
intelligent creatures answering the call of a sister fairy.  Like sea
nymphs they rested on the bosom of the clouds, their eyes turned
questioningly upon the two girls who stood upon the bank.  One came quite
near, and to her Ozma said, "Will you please take us to the opposite
hillside?  We are afraid to venture into the mist.  I am Princess Ozma of
Oz, and this is my friend Dorothy, a Princess of Oz."
	The Mist Maids came nearer, holding out their arms.  Without
hesitation, Ozma advanced and allowed them to embrace her, and Dorothy
plucked up courage to follow.  Very gently the Mist Maids held them.
Dorothy thought the arms were cold and misty--they didn't seem real at
all--yet they supported the two girls above the surface of the billows
and floated them so swiftly to the green hillside opposite that the girls
were astonished to find themselves set upon the grass before they
realized they had fairly started.  "Thank you!" said Ozma gratefully, and
Dorothy also added her thanks for the service.  The Mist Maids made no
answer, but they smiled and waved their hands in goodbye as again they
floated out into the mist and disappeared from view.
	

CHAPTER 4 THE MAGIC TENT


	"Well," said Dorothy with a laugh, "that was easier than I
expected. It's worth while, sometimes, to be a real fairy.  But I
wouldn't like to be that kind and live in a dreadful fog all the time."
	They now climbed the bank and found before them a delightful plain
that spread for miles in all directions.  Fragrant wildflowers were
scattered throughout the grass; there were bushes bearing lovely blossoms
and luscious fruits; now and then a group of stately trees added to the
beauty of the landscape.  But there were no dwellings or signs of life.
The farther side of the plain was bordered by a row of palms, and just in
front of the palms rose a queerly shaped hill that towered above the
plain like a mountain.  The sides of this hill were straight up and down;
it was oblong in shape and the top seemed flat and level.  "Oh ho!" cried
Dorothy.  "I'll bet that's the mountain Glinda told us of, where the
Flatheads live."
	"If it is," said Ozma, "the Lake of the Skeezers must be just
beyond the line of palm trees.  Can you walk that far, Dorothy?"
	"Of course, in time," was the prompt answer.  "I'm sorry we had
to leave the Sawhorse and the Red Wagon behind us, for they'd come in
handy just now, but with the end of our journey in sight, a tramp across
these pretty green fields won't tire us a bit."
	It was a longer tramp than they suspected, however, and night
overtook them before they could reach the flat mountain.  So Ozma
proposed they camp for the night, and Dorothy was quite ready to approve.
She didn't like to admit to her friend that she was tired, but she told
herself that her legs "had prickers in 'em," meaning they had begun to
ache.  Usually when Dorothy started on a journey of exploration or
adventure, she carried with her a basket of food and other things that a
traveler in a strange country might require, but to go away with Ozma was
quite a different thing, as experience had taught her.  The fairy Ruler
of Oz only needed her silver wand--tipped at one end with a great,
sparkling emerald--to provide through its magic all that they might need.
Therefore Ozma, having halted with her companion and selected a smooth,
grassy spot on the plain, waved her wand in graceful curves and chanted
some mystic words in her sweet voice, and in an instant a handsome tent
appeared before them.  The canvas was striped purple and white, and from
the center pole fluttered the royal banner of Oz.  "Come dear," said
Ozma, taking Dorothy's hand, "I am hungry and I'm sure you must be also;
so let us go in and have our feast."
	On entering the tent, they found a table set for two, with snowy
linen, bright silver and sparkling glassware, a vase of roses in the
center, and many dishes of delicious food, some smoking hot, waiting to
satisfy their hunger.  Also, on either side of the tent were beds with
satin sheets, warm blankets and pillows filled with swansdown. There were
chairs, too, and tall lamps that lighted the interior of the tent with a
soft, rosy glow.  Dorothy, resting herself at her fairy friend's command
and eating her dinner with unusual enjoyment, thought of the wonders of
magic.  If one were a fairy and knew the secret laws of nature and the
mystic words and ceremonies that commanded those laws, then a simple wave
of a silver wand would produce instantly all that men work hard and
anxiously for through weary years.  And Dorothy wished in her kindly,
innocent heart that all men and women could be fairies with silver wands
and satisfy all their needs without so much work and worry, for then, she
imagined, they would have all their working hours to be happy in.  But
Ozma, looking into her friend's face and reading those thoughts, gave a
laugh and said, "No, no, Dorothy, that wouldn't do at all.  Instead of
happiness, your plan would bring weariness to the world.  If everyone
would wave a wand and have his wants fulfilled, there would be little to
wish for.  There would be no eager striving to obtain the difficult, for
nothing would then be difficult, and the pleasure of earning something
longed for and only to be secured by hard work and careful thought would
be utterly lost.  There would be nothing to do, you see, and no interest
in life and in our fellow creatures.  That is all that makes life worth
our while--to do good deeds and to help those less fortunate than 
ourselves."
	"Well, you're a fairy, Ozma.  Aren't you happy?" asked Dorothy.
	"Yes, dear, because I can use my fairy powers to make others
happy. Had I no kingdom to rule and no subjects to look after, I would be
miserable.  Also, you must realize that while I am a more powerful fairy
than any other inhabitant of Oz, I am not as powerful as Glinda the
Sorceress, who has studied many arts of magic that I know nothing of.
Even the little Wizard of Oz can do some things I am unable to
accomplish, while I can accomplish things unknown to the Wizard.  This is
to explain that I am not all-powerful, by any means.  My magic is simply
fairy magic, and not sorcery or wizardry."
	"All the same," said Dorothy, "I'm mighty glad you could make
this tent appear with our dinners and beds all ready for us."
	Ozma smiled.  "Yes, it is indeed wonderful," she agreed.  "Not
all fairies know that sort of magic, but some fairies can do magic that
fills me with astonishment.  I think that is what makes us modest and
unassuming--the fact that our magic arts are divided, some being given
each of us.  I'm glad I don't know everything, Dorothy, and that there
still are things in both nature and in wit for me to marvel at."
	Dorothy couldn't quite understand this, so she said nothing more
on the subject, and presently had a new reason to marvel.  For when they
had quite finished their meal, table and contents disappeared in a flash.
"No dishes to wash, Ozma!" she said with a laugh.  "I guess you'd make a
lot of folks happy if you could teach 'em just that one trick."
	For an hour, Ozma told stories and talked with Dorothy about
various people in whom they were interested.  And then it was bedtime,
and they undressed and crept into their soft beds and fell asleep almost
as soon as their heads touched their pillows.
	

CHAPTER 5 THE MAGIC STAIRWAY


	The flat mountain looked much nearer in the clear light of the
morning sun, but Dorothy and Ozma knew there was a long tramp before
them, even yet.  They finished dressing only to find a warm, delicious
breakfast awaiting them, and having eaten, they left the tent and started
toward the mountain which was their first goal.  After going a little
way, Dorothy looked back and found that the fairy tent had entirely
disappeared.  She was not surprised, for she knew this would happen.
"Can't your magic give us a horse an' wagon, or an automobile?" inquired
Dorothy.
	"No, dear.  I'm sorry that such magic is beyond my power,"
confessed her fairy friend.
	"Perhaps Glinda could," said Dorothy thoughtfully.
	"Glinda has a stork chariot that carries her through the air,"
said Ozma, "but even our great Sorceress cannot conjure up other modes of
travel.  Don't forget what I told you last night, that no one is powerful
enough to do everything."
	"Well, I s'pose I ought to know that, having lived so long in the
Land of Oz," replied Dorothy, "but I can't do any magic at all, an' so I
can't figure out e'zactly how you an' Glinda an' the Wizard do it."
	"Don't try," laughed Ozma.  "But you have at least one magical
art, Dorothy.  You know the trick of winning all hearts."
	"No I don't," said Dorothy earnestly.  "If I really can do it,
Ozma, I am sure I don't know HOW I do it."
	It took them a good two hours to reach the foot of the round,
flat mountain, and then they found the sides so steep that they were like
the wall of a house.  "Even my purple kitten couldn't climb 'em,"
remarked Dorothy, gazing upward.
	"But there is some way for the Flatheads to get down and up
again," declared Ozma, "otherwise they couldn't make war with the
Skeezers, or even meet them and quarrel with them."
	"That's so, Ozma.  Let's walk around a ways; perhaps we'll find a
ladder or something."
	They walked quite a distance, for it was a big mountain, and as
they circled around it and came to the side that faced the palm trees,
they suddenly discovered an entrance way cut out of the rock wall.  This
entrance was arched overhead and not very deep because it merely led to a
short flight of stone stairs.  "Oh, we've found a way to the top at
last," announced Ozma, and the two girls turned and walked straight
toward the entrance.  Suddenly, they bumped against something and stood
still, unable to proceed farther.
	"Dear me!" exclaimed Dorothy, rubbing her nose, which had struck
something hard, although she could not see what it was.  "This isn't as
easy as it looks.  What has stopped us, Ozma?  Is it magic of some sort?"
	Ozma was feeling around, her hands outstretched before her.
"Yes, dear, it is magic," she replied.  "The Flatheads had to have a way
from their mountain top from the plain below, but to prevent enemies from
rushing up the stairs to conquer them, they have built, at a small
distance before the entrance, a wall of solid stone, the stones being
held in place by cement, and then they made the wall invisible."
	"I wonder why they did that," mused Dorothy.  "A wall would keep
folks out anyhow, whether it could be seen or not, so there wasn't any
use making it invisible.  Seems to me it would have been better to have
left it solid, for then no one would have seen the entrance behind it.
Now anybody can see the entrance as we did.  And prob'bly anybody that
tries to go up the stairs gets bumped as we did."
	Ozma made no reply at once.  Her face was grave and thoughtful.
"I think I know the reason for making the wall invisible," she said after
a while.  "The Flatheads use the stairs for coming down and going up. If
there was a solid stone wall to keep them from reaching the plain, they
would themselves be imprisoned by the wall.  So they had to leave some
place to get around the wall, and if the wall was visible, all strangers
or enemies would find the place to go around it and then the wall would
be useless.  So the Flatheads cunningly made their wall invisible,
believing that everyone who saw the entrance to the mountain would walk
straight toward it, as we did, and find it impossible to go any farther.
I suppose the wall is really high and thick and can't be broken through,
so those who find it in their way are obliged to go away again."
	"Well," said Dorothy, "if there's a way around the wall, where is
it?"
	"We must find it," returned Ozma, and began feeling her way along
the wall.  Dorothy followed and began to get discouraged when Ozma had
walked nearly a quarter of a mile away from the entrance.  But now the
invisible wall curved in toward the side of the mountain and suddenly
ended, leaving just space enough between the wall and the mountain for an
ordinary person to pass through.  The girls went in, single file, and
Ozma explained that they were now behind the barrier and could go back to
the entrance.  They met no further obstructions.
	"Most people, Ozma, wouldn't have figured this thing out the way
you did," remarked Dorothy.  "If I'd been alone, the invisible wall
surely would have stumped me."
	Reaching the entrance, they began to mount the stone stairs.
They went up ten stairs and then down five stairs, following a passage
cut from the rock.  The stairs were just wide enough for the two girls to
walk abreast, arm in arm.  At the bottom of the five stairs, the passage
turned to the right, and they ascended ten more stairs, only to find at
the top of the flight five stairs leading straight down again.  Again the
passage turned abruptly, this time to the left, and ten more stairs led
upward.  The passage was now quite dark, for they were in the heart of
the mountain, and all daylight had been shut out by the turns of the
passage.  However, Ozma drew her silver wand from her bosom and the great
jewel at its end gave out a lustrous, green-tinted light which lighted
the place well enough for them to see their way plainly.
	Ten steps up, five steps down, and a turn, this way or that.
That was the program, and Dorothy figured that they were only gaining
five stairs upward each trip that they made.  "Those Flatheads must be
funny people," she said to Ozma.  "They don't seem to do anything in a
bold, straightforward manner.  In making this passage, they forced
everyone to walk three times as far as is necessary.  And of course this
trip is just as tiresome to the Flatheads as it is to other folks."
	"That is true," answered Ozma, "yet it is a clever arrangement to
prevent their being surprised by intruders.  Every time we reach the
tenth step of a flight, the pressure of our feet on the stone makes a
bell ring on top of the mountain, to warn the Flatheads of our coming."
	"How do you know that?" demanded Dorothy, astonished.
	"I've heard the bell ever since we started," Ozma told her.  "You
could not hear it, I know, but when I am holding my wand in my hand, I
can hear sounds a great distance off."
	"Do you hear anything on top of the mountain 'cept the bell?"
inquired Dorothy.
	"Yes.  The people are calling to one another in alarm, and many
footsteps are approaching the place where we will reach the flat top of
the mountain."
	This made Dorothy feel somewhat anxious.  "I'd thought we were
going to visit just common, ordinary people," she remarked, "but they're
pretty clever, it seems, and they know some kinds of magic, too.  They
may be dangerous, Ozma.  P'raps we'd better stayed at home."
	Finally, the upstairs-and-downstairs passage seemed coming to an
end, for daylight again appeared ahead of the two girls, and Ozma
replaced her wand in the bosom of her gown.  The last ten steps brought
them to the surface, where they found themselves surrounded by such a
throng of queer people that for a time they halted, speechless, and
stared into the faces that confronted them.  Dorothy knew at once why
these mountain people were called Flatheads.  Their heads were really
flat on top, as if they had been cut off just above the eyes and ears.
Also, the heads were bald, with no hair on top at all, and the ears were
big and stuck straight out, and the noses were small and stubby, while
the mouths of the Flatheads were well shaped and not unusual. Their 
eyes were perhaps their best feature, being large and bright and a deep
violet in color.
	The costumes of the Flatheads were all made of metals dug from
their mountain.  Small gold, silver, tin and iron discs about the size of
pennies and very thin were cleverly wired together and made to form knee
trousers and jackets for the men and skirts and waists for the women.
The colored metals were skillfully mixed to form stripes and checks of
various sorts, so that the costumes were quite gorgeous and reminded
Dorothy of pictures she had seen of Knights of old clothed in armor.
Aside from their flat heads, these people were not really bad looking.
The men were armed with bows and arrows and had small axes of steel stuck
in their metal belts.  They wore no hats or ornaments.
	

CHAPTER 6 FLATHEAD MOUNTAIN


	When they saw that the intruders on their mountain were only two
little girls, the Flatheads grunted with satisfaction and drew back,
permitting them to see what the mountaintop looked like.  It was shaped
like a saucer, so that the houses and other buildings--all made of
rocks--could not be seen over the edge by anyone standing in the plain
below.
	But now a big, fat Flathead stood before the girls and in a gruff
voice demanded, "What are you doing here?  Have the Skeezers sent you to
spy upon us?"
	"I am Princess Ozma, Ruler of all the Land of Oz."
	"Well, I've never heard of the Land of Oz, so you may be what you
claim," returned the Flathead.
	"This is the Land of Oz, part of it, anyway," exclaimed Dorothy.
"Princess Ozma rules you Flathead people as well as all the other people
in Oz."
	The man laughed, and all the others who stood around laughed, too.
Someone in the crowd called, "She'd better not tell the Supreme Dictator
about ruling the Flatheads.  Eh, friends?"
	"No indeed!" they all answered in positive tones.
	"Who is your Supreme Dictator?" answered Ozma.
	"I think I'll let him tell you that himself," answered the man who
had first spoken.  "You have broken our laws by coming here, and whoever
you are the Supreme Dictator must fix your punishment.  Come along with me."
	He started down a path, and Ozma and Dorothy followed him without
protest, as they wanted to see the most important person in this queer
country.  The houses they passed seemed pleasant enough, and each had a
little yard in which were flowers and vegetables.  Walls of rock
separated the dwellings, and all the paths were paved with smooth slabs
of rock.  This seemed their only building material, and they utilized it
cleverly for every purpose.  Directly in the center of the great saucer
stood a larger building which the Flathead informed the girls was the
palace of the Supreme Dictator.  He led them through an entrance hall
into a big reception room, where they sat upon stone benches and awaited
the coming of the Dictator.  Pretty soon he entered from another room--a
rather lean and rather old Flathead, dressed much like the others of this
strange race, and only distinguished from them by the sly and cunning
expression of his face. He kept his eyes half closed and looked through
the slits of them at Ozma and Dorothy, who rose to receive him.
	"Are you the Supreme Dictator of the Flatheads?" inquired Ozma.
	"Yes, that's me," he said, rubbing his hands slowly together.
"My word is law.  I'm the head of the Flatheads on this flat headland."
	"I am Princess Ozma of Oz, and I have come from the Emerald City
to--"
	"Stop a minute," interrupted the Dictator, and turned to the man
who had brought the girls there.  "Go away, Dictator Felo Flathead!" he
commanded.  "Return to your duty and guard the Stairway.  I will look
after these strangers."  The man bowed and departed, and Dorothy asked
wonderingly:
	"Is HE a Dictator, too?"
	"Of course," was the answer.  "Everybody here is a dictator of
something or other.  They're all office holders.  That's what keeps them
contented.  But I'm the Supreme Dictator of all, and I'm elected once a
year.  This is a democracy, you know, where the people are allowed to
vote for their rulers.  A good many others would like to be Supreme
Dictator, but as I made a law that I am always to count the votes myself,
I am always elected."
	"What is your name?" asked Ozma.
	"I am called the Su-dic, which is short for Supreme Dictator.  I
sent that man away because the moment you mentioned Ozma of Oz and the
Emerald City, I knew who you are.  I suppose I'm the only Flathead that
ever heard of you, but that's because I have more brains than the rest."
	Dorothy was staring hard at the Su-dic.  "I don't see how you can
have any brains at all," she remarked, "because the part of your head is
gone where brains are kept."
	"I don't blame you for thinking that," he said.  "Once the
Flatheads had no brains because, as you say, there is no upper part to
their heads to hold brains.  But long, long ago a band of fairies flew
over this country and made it all a fairyland, and when they came to the
Flatheads, the fairies were sorry to find them all very stupid and quite
unable to think.  So as there was no good place in their bodies in which
to put brains, the Fairy Queen gave each one of us a nice can of brains
to carry in his pocket, and that made us just as intelligent as other
people.  See," he continued, "here is one of the cans of brains the
fairies gave us."  He took from a pocket a bright tin can having a pretty
red label on it which said, "Flathead Concentrated Brains, Extra
Quality."
	"And does every Flathead have the same kind of brains?" asked
Dorothy.
	"Yes, they're all alike.  Here's another can."  From another
pocket he produced a second can.
	"Did the fairies give you a double supply?" inquired Dorothy.
	"No, but one of the Flatheads thought he wanted to be the Su-dic
and tried to get my people to rebel against me, so I punished him by
taking away his brains.  One day my wife scolded me severely, so I took
away her can of brains.  She didn't like that and went out and robbed
several women of THEIR brains.  Then I made a law that if anyone stole
another person's brains, or even tried to borrow them, he would forfeit
his own brains to the Su-dic.  So each one is content with his own canned
brains, and my wife and I are the only ones on the mountain with more
than one can.  I have three cans, and that makes me very clever--so
clever that I'm a good Sorcerer, if I do say it myself.  My poor wife had
four cans of brains and became a remarkable witch, but alas!  That was
before those terrible enemies, the Skeezers, transformed her into a
Golden Pig."
	"Good gracious!" cried Dorothy.  "Is your wife really a Golden
Pig?"
	"She is.  The Skeezers did it, and so I have declared war on
them.  In revenge for making my wife a Pig, I intend to ruin their Magic
Island and make the Skeezers the slaves of the Flatheads!"
	"Then," said Ozma thoughtfully, "the Queen of the Skeezers must
be a Sorceress."
	"Yes," said the Su-dic, "but she doesn't know much magic, after
all. She is not as powerful as Rora Flathead was, nor half as powerful as
I am now, as Queen Coo-ee-oh will discover when we fight our great battle
and destroy her."
	"The Golden Pig can't be a witch any more, of course," observed
Dorothy.
	"No.  Even had Queen Coo-ee-oh left her the four cans of brains,
poor Rora, in a pig's shape, couldn't do any witchcraft.  A witch has to
use her fingers, and a pig has only cloven hoofs."
	"It seems a sad story," was Ozma's comment, "and all the trouble
arose because the Flatheads wanted fish that did not belong to them."
	"As for that," said the Su-dic, again angry, "I made a law that
any of my people could catch fish in the Lake of the Skeezers whenever
they wanted to.  So the trouble was through the Skeezers defying my law."
	"You can only make laws to govern your own people," asserted Ozma
sternly.  "I alone am empowered to make laws that must be obeyed by all
the peoples of Oz."
	"Pooh!" cried the Su-dic scornfully.  "You can't make ME obey
your laws, I assure you.  I know the extent of your powers, Princess Ozma
of Oz, and I know that I am more powerful than you are.  To prove it, I
shall keep you and your companion prisoners on this mountain until after
we have fought and conquered the Skeezers.  Then, if you promise to be
good, I may let you go home again."
	Dorothy was amazed by this effrontery and defiance of the
beautiful girl Ruler of Oz, whom all until now had obeyed without
question.  But Ozma, still unruffled and dignified, looked at the Su-dic
and said, "You did not mean that.  You are angry and speak unwisely,
without reflection.  I came here from my palace in the Emerald City to
prevent war and to make peace between you and the Skeezers.  I do not
approve of Queen Coo-ee-oh's action in transforming your wife Rora into a
pig, nor do I approve of Rora's cruel attempt to poison the fishes in the
lake.  No one has the right to work magic in my dominions without my
consent, so the Flatheads and the Skeezers have both broken my laws,
which must be obeyed."
	"If you want to make peace," said the Su-dic, "make the Skeezers
restore my wife to her proper form and give back her four cans of brains.
Also, make them agree to allow us to catch fish in their lake."
	"No," returned Ozma, "I will not do that, for it would be unjust.
I will have the Golden Pig again transformed into your wife Rora, and
give her one can of brains, but the other three cans must be restored to
those she robbed.  Neither may you catch fish in the Lake of the
Skeezers, for it is their lake, and the fish belong to them.  This
arrangement is just and honorable, and you must agree to it."
	"Never!" cried the Su-dic.  Just then a pig came running into the
room, uttering dismal grunts.  It was made of solid gold, with joints at
the bends of the legs and in the neck and jaws.  The Golden Pig's eyes
were rubies, and its teeth were polished ivory.  "There!" said the
Su-dic.  "Gaze on the evil work of Queen Coo-ee-oh, and then say if you
can prevent my making war on the Skeezers.  That grunting beast was once
my wife, the most beautiful Flathead on our mountain and a skillful
witch.  Now look at her!"
	"Fight the Skeezers, fight the Skeezers, fight the Skeezers!"
grunted the Golden Pig.
	"I WILL fight the Skeezers," exclaimed the Flathead chief, "and
if a dozen Ozmas of Oz forbade me, I would fight just the same."
	"Not if I can prevent it!" asserted Ozma.
	"You can't prevent it.  But since you threaten me, I'll have you
confined in the bronze prison until the war is over," said the Su-dic. He
whistled, and four stout Flatheads armed with axes and spears entered the
room and saluted him.  Turning to the men, he said, "Take these two
girls, bind them with wire ropes, and cast them into the bronze prison."
	The four men bowed low, and one of them asked, "Where are the two
girls, most noble Su-dic?"
	The Su-dic turned to where Ozma and Dorothy had stood, but they
had vanished!
	

CHAPTER 7 THE MAGIC ISLE


	Ozma, seeing it was useless to argue with the Supreme Dictator of
the Flatheads, had been considering how best to escape from his power.
She realized that his sorcery might be difficult to overcome, and when he
threatened to cast Dorothy and her into a bronze prison, she slipped her
hand into her bosom and grasped her silver wand.  With the other hand,
she grasped the hand of Dorothy, but these motions were so natural that
the Su-dic did not notice them.  Then when he turned to meet his four
soldiers, Ozma instantly rendered both herself and Dorothy invisible and
swiftly led her companion around the group of Flatheads and out of the
room.  As they reached the entry and descended the stone steps, Ozma
whispered, "Let us run, dear!  We are invisible, so no one will see us."
	Dorothy understood, and she was a good runner.  Ozma had marked
the place where the grand stairway that led to the plain was located, so
they made directly for it.  Some people were in the paths, but these they
dodged around.  One or two Flatheads heard the pattering of footsteps of
the girls on the stone pavement and stopped with bewildered looks to gaze
around them, but no one interfered with the invisible fugitives.  The
Su-dic has lost no time in starting the chase.  He and his men ran so
fast that they might have overtaken the girls before they reached the
stairway had not the Golden Pig suddenly run across their path.  The
Su-dic tripped over the pig and fell flat, and his four men tripped over
him and tumbled in a heap.  Before they could scramble up and reach the
mouth of the passage, it was too late to stop the two girls.  There was a
guard on each side of the stairway, but of course they did not see Ozma
and Dorothy as they sped past and descended the steps.  Then they had to
go up five steps and down another ten, and so on, in the same manner in
which they had climbed to the top of the mountain.  Ozma lighted their
way with her wand, and they kept on without relaxing their speed until
they reached the bottom.  Then they ran to the right and turned the
corner of the invisible wall just as the Su-dic and his followers rushed
out of the arched entrance and looked around in an attempt to discover
the fugitives.
	Ozma now knew they were safe, so she told Dorothy to stop and both
of them sat down on the grass until they could breathe freely and become
rested from their mad flight.  As for the Su-dic, he realized he was
foiled and soon turned and climbed his stairs again.  He was very
angry--angry with Ozma and angry with himself--because now that he took
time to think, he remembered that he knew very well the art of making
people invisible, and visible again, and if he had only thought of it in
time he could have used his magic knowledge to make the girls visible and
so have captured them easily.  However, it was now too late for regrets,
and he determined to make preparations at once to march all his forces
against the Skeezers.
	"What shall we do next?" asked Dorothy when they were rested.
	"Let us find the Lake of the Skeezers," replied Ozma.  "From what
that dreadful Su-dic said, I imagine the Skeezers are good people and
worthy of our friendship, and if we go to them we may help them to defeat
the Flatheads."
	"I s'pose we can't stop the war now," remarked Dorothy
reflectively as they walked toward the row of palm trees.
	"No, the Su-dic is determined to fight the Skeezers, so all we
can do is to warn them of their danger and help them as much as possible."
	"Of course you'll punish the Flatheads," said Dorothy.
	"Well, I do not think the Flathead people are so much to blame as
their Supreme Dictator," was the answer.  "If he is removed from power
and his unlawful magic taken from him, the people will probably be good
and respect the laws of the Land of Oz and live at peace with all their
neighbors in the future."
	"I hope so," said Dorothy with a sigh of doubt.
	The palms were not far from the mountain, and the girls reached
them after a brisk walk.  The huge trees were set close together, in
three rows, and had been planted so as to keep people from passing them,
but the Flatheads had cut a passage through this barrier, and Ozma found
the path and led Dorothy to the other side.  Beyond the palms they
discovered a very beautiful scene.  Bordered by a green lawn was a great
lake fully a mile from shore to shore, the waters of which were
exquisitely blue and sparkling, with little wavelets breaking its smooth
surface where the breezes touched it.  In the center of this lake
appeared a lovely island, not of great extent but almost entirely covered
by a huge, round building with glass walls and a high glass dome which
glittered brilliantly in the sunshine.  Between the glass building and
the edge of the island were no grass, flowers or shrubbery, but only an
expanse of highly polished white marble.  There were no boats on either
shore and no signs of life could be seen anywhere on the island.
	"Well," said Dorothy, gazing wistfully at the island, "we've
found the Lake of the Skeezers and their Magic Isle.  I guess the
Skeezers are in that big glass palace, but we can't get at 'em."
	

CHAPTER 8 QUEEN COO-EE-OH


	Princess Ozma considered the situation gravely.  Then she tied her
handkerchief to her wand, and standing at the water's edge waved the
handkerchief like a flag as a signal.  For a time they could observe no
response.
	"I don't see what good that will do," said Dorothy.  "Even if the
Skeezers are on that island and see us and know we're friends, they
haven't any boats to come and get us."
	But the Skeezers didn't need boats, as the girls soon discovered.
For on a sudden, an opening appeared at the base of the palace and from
the opening came a slender shaft of steel, reaching out slowly but
steadily across the water in the direction of the place where they stood.
To the girls, this steel arrangement looked like a triangle, with the
base nearest the water.  It came toward them in the form of an arch,
stretching out from the palace wall until its end reached the bank and
rested there, while the other end still remained on the island.  Then
they saw that it was a bridge, consisting of a steel footway just broad
enough to walk on, and two slender guide rails, one on either side, which
were connected with the footway by steel bars. The bridge looked rather
frail, and Dorothy feared it would not bear their weight, but Ozma at
once called, "Come on!" and started to walk across, holding fast to the
rail on either side.  So Dorothy summoned her courage and followed after.
Before Ozma had taken three steps, she halted and so forced Dorothy to
halt, for the bridge was again moving and returning them to the island.
	"We need not walk after all," said Ozma.  So they stood still in
their places and let the steel bridge draw them onward.  Indeed, the
bridge drew them well into the glass-domed building which covered the
island, and soon they found themselves standing in a marble room where
two handsomely dressed young men stood on a platform to receive them.
Ozma at once stepped from the end of the bridge to the marble platform,
followed by Dorothy, and then the bridge disappeared with a slight clang
of steel, and a marble slab covered the opening from which it had
emerged.
	The two young men bowed profoundly to Ozma, and one of them said,
"Queen Coo-ee-oh bids you welcome, O Strangers.  Her Majesty is waiting
to receive you in her palace."
	"Lead on," replied Ozma with dignity.
	But instead of "leading on," the platform of marble began to
rise, carrying them upward through a square hole above which just fitted
it. A moment later they found themselves within the great glass dome that
covered almost all of the island.  Within this dome was a little village,
with houses, streets, gardens and parks.  The houses were of colored
marbles, prettily designed, with many stained glass windows, and the
streets and gardens seemed well cared for.  Exactly under the center of
the lofty dome was a small park filled with brilliant flowers, with an
elaborate fountain, and facing this park stood a building larger and more
imposing than the others.  Toward this building the young men escorted
Ozma and Dorothy.
	On the streets and in the doorways or open windows of the houses
were men, women and children, all richly dressed.  These were much like
other people in different parts of the Land of Oz except that instead of
seeming merry and contented, they all wore expressions of much solemnity
or of nervous irritation.  They had beautiful homes, splendid clothes,
and ample food, but Dorothy at once decided something was wrong with
their lives and that they were not happy. She said nothing, however, but
looked curiously at the Skeezers.  At the entrance of the palace, Ozma
and Dorothy were met by two other young men in uniform and armed with
queer weapons that seemed about half-way between pistols and guns, but
were like neither.  Their conductors bowed and left them, and the two in
uniform led the girls into the palace.
	In a beautiful throne room, surrounded by a dozen or more young
men and women, sat the Queen of the Skeezers, Coo-ee-oh.  She was a girl
who looked older than Ozma or Dorothy--fifteen or sixteen at least--and
although she was elaborately dressed as if she were going to a ball, she
was too thin and plain of feature to be pretty.  But evidently Queen
Coo-ee-oh did not realize this fact, for her air and manner betrayed her
as proud and haughty and with a high regard for her own importance.
Dorothy at once decided she was "snippy" and that she would not like
Queen Coo-ee-oh as a companion.
	The Queen's hair was as black as her skin was white, and her eyes
were black, too.  The eyes, as she calmly examined Ozma and Dorothy, had
a suspicious and unfriendly look in them, but she said quietly, "I know
who you are, for I have consulted my Magic Oracle, which told me that one
calls herself Princess Ozma, the Ruler of all the Land of Oz, and the
other is Princess Dorothy of Oz, who came from a country called Kansas.
I know nothing of the Land of Oz, and I know nothing of Kansas."
	"Why, THIS is the Land of Oz!" cried Dorothy.  "It's a PART of
the Land of Oz, anyhow, and whether you know it or not."
	"Oh, indeed!" answered Queen Coo-ee-oh scornfully.  "I suppose
you will claim next that this Princess Ozma, ruling the Land of Oz, rules
me!"
	"Of course," returned Dorothy.  "There's no doubt of it."
	The Queen turned to Ozma.  "How dare you make such a claim?"
	By this time, Ozma had made up her mind as to the character of
this haughty and disdainful creature, whose self-pride evidently led her
to believe herself superior to all others.
	"I did not come to quarrel with your Majesty," said the girl
Ruler of Oz quietly.  "What and who I am is well established, and my
authority comes from the Fairy Queen Lurline, of whose band I was a
member when Lurline made all Oz a Fairyland.  There are several countries
and several different peoples in this broad land, each of which has its
separate rulers, Kings, Emperors, and Queens.  But all these render
obedience to my laws and acknowledge me as the supreme Ruler."
	"If other Kings and Queens are fools, that does not interest me
in the least," replied Coo-ee-oh disdainfully.  "In the Land of the
Skeezers I alone am supreme.  You are impudent to think I would defer to
you, or to anyone else."
	"Let us not speak of this now, please," answered Ozma.  "Your
island is in danger, for a powerful foe is preparing to destroy it."
	"Pah!  The Flatheads.  I do not fear them."
	"Their Supreme Dictator is a Sorcerer."
	"My magic is greater than his.  Let the Flatheads come!  They
will never return to their barren mountaintop.  I will see to that."
	Ozma did not like this attitude, for it meant that the Skeezers
were eager to fight the Flatheads, and Ozma's object in coming here was
to prevent fighting and induce the two quarrelsome neighbors to make
peace.  She was also greatly disappointed in Coo-ee-oh, for the reports
of Su-dic had led her to imagine the Queen was more just and honorable
than were the Flatheads.  Indeed, Ozma reflected that the girl might be
better at heart than her self-pride and overbearing manner indicated, and
in any event it would be wise not to antagonize her but to try to win her
friendship.
	"I do not like wars, your Majesty," said Ozma.  "In the Emerald
City, where I rule thousands of people, and in the countries near to the
Emerald City, where thousands more acknowledge my rule, there is no army
at all because there is no quarreling and no need to fight.  If
differences arise between my people, they come to me, and I judge the
cases and award justice to all.  So when I learned there might be war
between two faraway people of Oz, I came here to settle the dispute and
adjust the quarrel."
	"No one asked you to come," declared Queen Coo-ee-oh.  "It is MY
business to settle this dispute, not yours.  You say my island is a part
of the Land of Oz, which you rule, but that is all nonsense, for I've
never heard of the Land of Oz or of you.  You say you are a fairy, and
that fairies gave you command over me.  I don't believe it! What I DO
believe is that you are an imposter and have come here to stir up trouble
among my people, who are already becoming difficult to manage.  You two
girls may even be spies of the vile Flatheads, for all I know, and may be
trying to trick me.  But understand this," she added proudly, rising from
her jeweled throne to confront them, "I have magic powers greater than
any fairy possesses and greater than any Flathead possesses.  I am a
Krumbic Witch--the only Krumbic Witch in the world--and I fear the magic
of no other creature that exists! You say you rule thousands.  I rule one
hundred and one Skeezers.  But every one of them trembles at my word.
Now that Ozma of Oz and Princess Dorothy are here, I shall rule one
hundred and three subjects, for you also shall bow before my power.  More
than that, in ruling you I also rule the thousands you say you rule."
	Dorothy was very indignant at this speech.  "I've got a pink
kitten that sometimes talks like that," she said, "but after I give it a
good whipping, she doesn't think she's so high and mighty after all.  If
you only knew who Ozma is, you'd be scared to death to talk to her like
that!"
	Queen Coo-ee-oh gave the girl a supercilious look.  Then she
turned again to Ozma.  "I happen to know," said she, "that the Flatheads
intend to attack us tomorrow, but we are ready for them.  Until the
battle is over, I shall keep you two strangers prisoners on my island,
from which there is no chance for you to escape."  She turned and looked
around the band of courtiers who stood silently around her throne.  "Lady
Aurex," she continued, singling out one of the young women, "take these
children to your house and care for them, giving them food and lodging.
You may allow them to wander anywhere under the Great Dome, for they are
harmless.  After I have attended to the Flatheads, I will consider what
next to do with these foolish girls."
	She resumed her seat, and the Lady Aurex bowed low and said in a
humble manner, "I obey your Majesty's commands."  Then to Ozma and
Dorothy she added, "Follow me," and turned to leave the throne room.
Dorothy looked to see what Ozma would do.  To her surprise and a little
to her disappointment, Ozma turned and followed Lady Aurex.  So Dorothy
trailed after them, but not without giving a parting, haughty look toward
Queen Coo-ee-oh, who had her face turned the other way and did not see
the disapproving look.
	

CHAPTER 9 LADY AUREX


	Lady Aurex led Ozma and Dorothy along a street to a pretty marble
house near to one edge of the great glass dome that covered the village.
She did not speak to the girls until she had ushered them into a pleasant
room, comfortably furnished, nor did any of the solemn people they met on
the street venture to speak.  When they were seated, Lady Aurex asked if
they were hungry, and finding they were, summoned a maid and ordered food
to be brought.
	This Lady Aurex looked to be about twenty years old, although in
the Land of Oz where people have never changed in appearance since the
fairies made it a fairyland--where no one grows old or dies--it is always
difficult to say how many years anyone has lived.  She had a pleasant,
attractive face, even though it was solemn and sad as the faces of all
Skeezers seemed to be, and her costume was rich and elaborate as became a
lady in waiting upon her Queen.
	Ozma had observed Lady Aurex closely and now asked her in a
gentle tone, "Do you, also, believe me to be an imposter?"
	"I dare not say," replied Lady Aurex in a low tone.
	"Why are you afraid to speak freely?" inquired Ozma.
	"The Queen punishes us if we make remarks that she does not like."
	"Are we not alone, then, in this house?"
	"The Queen can hear everything that is spoken on this
island--even the slightest whisper," declared Lady Aurex.  "She is a
wonderful witch, as she has told you, and it is folly to criticize her or
disobey her commands."
	Ozma looked into her eyes and saw that she would like to say more
if she dared.  So she drew from her bosom her silver wand, and having
muttered a magic phrase in a strange tongue, she left the room and walked
slowly around the outside of the house, making a complete circle and
waving her hand in mystic curves as she walked.  Lady Aurex watched her
curiously, and when Ozma had again entered the room and seated herself,
she asked, "What have you done?"
	"I've enchanted this house in such a manner that Queen Coo-ee-oh,
with all her witchcraft, cannot hear one word we speak within the magic
circle I have made," said Ozma.  "We may now speak freely and as loudly
as we wish without fear of the Queen's anger."
	Lady Aurex brightened at this.  "Can I trust you?" she asked.
	"Ev'rybody trusts Ozma," exclaimed Dorothy.  "She is true and
honest, and your wicked Queen will be sorry she insulted the powerful
Ruler of all the Land of Oz."
	"The Queen does not know me yet," said Ozma, "but I want you to
know me, Lady Aurex, and I want you to tell me why you and all the
Skeezers are unhappy.  Do not fear Coo-ee-oh's anger, for she can not
hear a word we say, I assure you."
	Lady Aurex was thoughtful for a moment, then she said, "I shall
trust you, Princess Ozma, for I believe you are what you say you are--our
supreme Ruler.  If you knew the dreadful punishments our Queen inflicts
upon us, you would not wonder we are so unhappy.  The Skeezers are not
bad people; they do not care to quarrel and fight, even with their
enemies the Flatheads.  But they are so cowed and fearful of Coo-ee-oh
that they obey her slightest word rather than suffer her anger."
	"Hasn't she any heart, then?" asked Dorothy.
	"She never displays mercy.  She loves no one but herself,"
asserted Lady Aurex, but she trembled as she said it, as if afraid even
yet of her terrible Queen.
	"That's pretty bad," said Dorothy, shaking her head gravely.  "I
see you've a lot to do here, Ozma, in this forsaken corner of the Land of
Oz.  First place, you've got to take the magic away from Queen Coo-ee-oh,
and from that awful Su-dic, too.  MY idea is that neither of them is fit
to rule anybody, 'cause they're cruel and hateful.  So you'll have to
give the Skeezers and Flatheads new rulers and teach all their people
that they're part of the Land of Oz and must obey, above all, the lawful
Ruler, Ozma of Oz.  Then, when you've done that, we can go back home
again."
	Ozma smiled at her little friend's earnest counsel, but Lady
Aurex said in an anxious tone, "I am surprised that you suggested these
reforms while you are yet prisoners on this island and in Coo-ee-oh's
power.  That these things should be done there is no doubt, but just now
a dreadful war is likely to break out, and frightful things may happen to
us all.  Our Queen has such conceit that she thinks she can overcome the
Su-dic and his people, but it is said Su-dic's magic is very powerful,
although not as great as that possessed by his wife Rora before Coo-ee-oh
transformed her into a Golden Pig."
	"I don't blame her very much for doing that," remarked Dorothy,
"for the Flatheads were wicked to try to catch your beautiful fish, and
the Witch Rora wanted to poison all the fishes in the lake."
	"Do you know the reason?" asked the Lady Aurex.
	"I don't s'pose there WAS any reason, 'cept just wickedness,"
replied Dorothy.
	"Tell us the reason," said Ozma earnestly.
	"Well, your Majesty, once--a long time ago--the Flatheads and the
Skeezers were friendly.  They visited our island, and we visited their
mountain, and everything was pleasant between the two peoples.  At that
time, the Flatheads were ruled by three Adepts in Sorcery, beautiful
girls who were not Flatheads, but had wandered to the Flathead Mountain
and made their home there.  These three Adepts used their magic only for
good, and the mountain people gladly made them their rulers.  They taught
the Flatheads how to use their canned brains and how to work metals into
clothing that would never wear out, and many other things that added to
their happiness and content.
	"Coo-ee-oh was our Queen then, as now, but she knew no magic and
so had nothing to be proud of.  But the three Adepts were very kind to
Coo-ee-oh.  They built for us this wonderful dome of glass and our houses
of marble and many other things.  Coo-ee-oh pretended to be very grateful
for these favors, but it seems that all the time she was jealous of the
three Adepts and secretly tried to discover their arts of magic.  In this
she was more clever than anyone suspected.  She invited the three Adepts
to a banquet one day, and while they were feasting Coo-ee-oh stole their
charms and magical instruments and transformed them into three fishes--a
gold fish, a silver fish, and a bronze fish.  While the poor fishes were
gasping and flopping helplessly on the floor of the banquet room, one of
them said reproachfully, 'You will be punished for this, Coo-ee-oh, for
if one of us dies or is destroyed, you will become shriveled and
helpless, and all your stolen magic will depart from you.'  Frightened by
this threat, Coo-ee-oh at once caught up the three fish and ran with them
to the shore of the lake, where she cast them into the water.  This
revived the three Adepts, and they swam away and disappeared.
	"I myself witnessed this shocking scene," continued Lady Aurex,
"and so did many other Skeezers.  The news was carried to the Flatheads,
who then turned from friends to enemies.  The Su-dic and his wife, Rora,
were the only ones on the mountain who were glad the three Adepts had
been lost to them, and they at once became Rulers of the Flatheads and
stole their canned brains from others to make themselves the more
powerful.  Some of the Adepts' magic tools had been left on the mountain,
and these Rora seized, and by the use of them she became a witch.  The
result of Coo-ee-oh's shocking treachery was to make both the Skeezers
and the Flatheads miserable instead of happy.  Not only were the Su-dic
and his wife cruel to their people, but our Queen at once became proud
and arrogant and treated us very unkindly.  All the Skeezers knew she had
stolen her magic powers, and so she hated us and made us humble ourselves
before her and obey her slightest word. If we disobeyed or did not please
her, or if we talked about her when we were in our own homes, she would
have us dragged to the whipping post in her palace and lashed with
knotted cords.  That's why we fear her so greatly."
	This story filled Ozma's heart with sorrow and Dorothy's heart
with indignation.  "I now understand," said Ozma, "why the fishes in the
lake have brought about war between the Skeezers and the Flatheads."
	"Yes," Lady Aurex answered.  "Now that you know the story, it is
easy to understand.  The Su-dic and his wife came to our lake hoping to
catch the silver fish or gold fish or bronze fish--any one of them would
do--and by destroying it deprive Coo-ee-oh of her magic.  Then they could
easily conquer her.  Also, they had another reason for wanting to catch
the fish--they feared that in some way the three Adepts might regain
their proper forms, and then they would be sure to return to the mountain
and punish Rora and the Su-dic.  That was why Rora finally tried to
poison all the fishes in the lake at the time Coo-ee-oh transformed her
into a Golden Pig.  Of course this attempt to destroy the fishes
frightened the Queen, for her safety lies in keeping the three fishes
alive."
	"I s'pose Coo-ee-oh will fight the Flatheads with all her might,"
observed Dorothy.
	"And with all her magic," added Ozma thoughtfully.
	"I do not see how the Flatheads can get to this island to hurt
us," said Lady Aurex.
	"They have bows and arrows, and I guess they mean to shoot the
arrows at your big dome and break all the glass in it," suggested
Dorothy.
	The Lady Aurex shook her head with a smile.  "They cannot do
that," she replied.
	"Why not?"
	"I dare not tell you why, but if the Flatheads come tomorrow
morning, you will yourselves see the reason."
	"I do not think they will attempt to harm the island," Ozma
declared. "I believe they will first attempt to destroy the fishes by
poison or some other means.  If they succeed in that, the conquest of the
island will not be difficult."
	"They have no boats," said Lady Aurex, "and Coo-ee-oh, who has
long expected this war, has been preparing for it in many astonishing
ways. I almost wish the Flatheads would conquer us, for then we would be
free from our dreadful Queen, but I do not wish to see the three
transformed fishes destroyed, for in them lies our only hope of future
happiness."
	"Ozma will take care of you whatever happens," Dorothy assured
her.  But the Lady Aurex, not knowing the extent of Ozma's power--which
was, in fact, not so great as Dorothy imagined--could not take much
comfort in this promise.  It was evident there would be exciting times on
the morrow if the Flatheads really attacked the Skeezers of the Magic Isle.
	

CHAPTER 10 UNDER WATER


	When night fell, all the interior of the Great Dome, streets and
houses, became lighted with brilliant incandescent lamps, which rendered
it bright as day.  Dorothy thought the island must look beautiful by
night from the outer shore of the lake.  There was revelry and feasting
in the Queen's palace, and the music of the royal band could be plainly
heard in Lady Aurex's house, where Ozma and Dorothy remained with their
hostess and keeper.  They were prisoners, but treated with much
consideration.  Lady Aurex gave them a nice supper, and when they wished
to retire showed them to a pretty room with comfortable beds and wished
them a good night and pleasant dreams.
	"What do you think of all this, Ozma?"  Dorothy anxiously
inquired when they were alone.
	"I am glad we came," was the reply, "for although there may be
mischief done tomorrow, it was necessary I should know about these
people, whose leaders are wild and lawless and oppress their subjects
with injustice and cruelties.  My task, therefore, is to liberate the
Skeezers and the Flatheads and secure for them freedom and happiness. I
have no doubt I can accomplish this in time."
	"Just now, though, we're in a bad fix," asserted Dorothy.  "If
Queen Coo-ee-oh conquers tomorrow, she won't be nice to us, and if the
Su-dic conquers, he'll be worse."
	"Do not worry, dear," said Ozma, "I do not think we are in
danger, whatever happens, and the result of our adventure is sure to be
good."
	Dorothy was not worrying, especially.  She had confidence in her
friend, the fairy Princess of Oz, and she enjoyed the excitement of the
events in which she was taking part.  So she crept into bed and fell
asleep as easily as if she had been in her own cozy room in Ozma's
palace.  A sort of grating, rumbling sound awakened her.  The whole
island seemed to tremble and sway, as it might do in an earthquake.
Dorothy sat up in bed, rubbing her eyes to get the sleep out of them, and
then found it was daybreak.  Ozma was hurriedly dressing herself.
	"What is it?" asked Dorothy, jumping out of bed.
	"I'm not sure," answered Ozma, "but it feels as if the island is
sinking."
	As soon as possible they finished dressing, while the creaking
and swaying continued.  Then they rushed into the living room of the
house and found Lady Aurex, fully dressed, awaiting them.  "Do not be
alarmed," said their hostess.  "Coo-ee-oh has decided to submerge the
island, that is all.  But it proves the Flatheads are coming to attack
us."
	"What do you mean by sub-submerging the island?" asked Dorothy.
	"Come here and see," was the reply.  Lady Aurex led them to a
window which faced the side of the great dome which covered all the
village, and they could see that the island was indeed sinking, for the
water of the lake was already halfway up the side of the dome.  Through
the glass could be seen swimming fishes and tall stalks of swaying
seaweeds, for the water was clear as crystal, and through it they could
distinguish even the farther shore of the lake.
	"The Flatheads are not here yet," said Lady Aurex.  "They will
come soon, but not until all of this dome is under the surface of the
water."
	"Won't the dome leak?"  Dorothy inquired anxiously.
	"No indeed."
	"Was the island ever sub--sub--sunk before?"
	"Oh yes, on several occasions.  But Coo-ee-oh doesn't care to do
that often, for it requires a lot of hard work to operate the machinery.
The dome was built so that the island could disappear.  I think," she
continued, "that our Queen fears the Flatheads will attack the island and
try to break the glass of the dome."
	"Well, if we're under water, they can't fight us, and we can't
fight them," asserted Dorothy.
	"They could kill the fishes, however," said Ozma gravely.
	"We have ways to fight, also, even though our island is under
water," claimed Lady Aurex.  "I cannot tell you all our secrets, but this
island is full of surprises.  Also, our Queen's magic is astonishing."
	"Did she steal it all from the three Adepts in Sorcery that are
now fishes?"
	"She stole the knowledge and the magic tools, but she has used
them as the three Adepts never would have done."
	By this time, the top of the dome was quite under water, and
suddenly the island stopped sinking and became stationary.  "See!" cried
Lady Aurex, pointing to the shore.  "The Flatheads have come."
	On the bank, which was now far above their heads, a crowd of dark
figures could be seen.  "Now let us see what Coo-ee-oh will do to oppose
them," continued Lady Aurex in a voice that betrayed her excitement.

* * * * * * * * * *

	The Flatheads, pushing their way through the line of palm trees,
had reached the shore of the lake just as the top of the island's dome
disappeared beneath the surface.  The water now flowed from shore to
shore, but through the clear water the dome was still visible, and the
houses of the Skeezers could be dimly seen through the panes of glass.
"Good!" exclaimed the Su-dic, who had armed all his followers and had
brought with him two copper vessels which he carefully set down upon the
ground before him.  "If Coo-ee-oh wants to hide instead of fighting, our
job will be easy, for in one of these copper vessels I have enough poison
to kill every fish in the lake."
	"Kill them, then, while we have time, and then we can go home
again," advised one of the chief officers.
	"Not yet," objected the Su-dic.  "The Queen of the Skeezers has
defied me, and I want to get her into my power as well as to destroy her
magic.  She transformed my poor wife into a Golden Pig, and I must have
revenge for that, whatever else we do."
	"Look out!" suddenly exclaimed the officers, pointing into the
lake. "Something's going to happen."
	From the submerged dome a door opened and something black shot
swiftly out into the water.  The door instantly closed behind it, and the
dark object cleaved its way through the water without rising to the
surface, directly toward the place where the Flatheads were standing.

* * * * * * * * * * * * *

	"What is that?"  Dorothy asked the Lady Aurex.
	"That is one of the Queen's submarines," was the reply.  "It is
all enclosed and can move under water.  Coo-ee-oh has several of these
boats which are kept in little rooms in the basement under our village.
When the island is submerged, the Queen uses these boats to reach the
shore, and I believe she now intends to fight the Flatheads with them."
	The Su-dic and his people knew nothing of Coo-ee-oh's submarines,
so they watched with surprise as the underwater boat approached them.
When it was quite near the shore, it rose to the surface and the top
parted and fell back, disclosing a boat full of armed Skeezers.  At the
head was the Queen, standing up in the bow and holding in one hand a coil
of magic rope that gleamed like silver.  The boat halted, and Coo-ee-oh
drew back her arm to throw the silver rope toward the Su-dic, who was now
but a few feet from her.  But the wily Flathead leader quickly realized
his danger, and before the Queen could throw the rope, he caught up one
of the copper vessels and dashed its contents full in her face!
	

CHAPTER 11 THE CONQUEST OF THE SKEEZERS


	Queen Coo-ee-oh dropped the rope, tottered and fell headlong into
the water, sinking beneath the surface, while the Skeezers in the
submarine were too bewildered to assist her and only stared at the
ripples in the water where she had disappeared.  A moment later, there
arose to the surface a beautiful White Swan.  This Swan was of large
size, very gracefully formed, and scattered all over its white feathers
were tiny diamonds so thickly placed that as the rays of the morning sun
fell upon them, the entire body of the Swan glistened like one brilliant
diamond.  The head of the Diamond Swan had a bill of polished gold, and
its eyes were two sparkling amethysts.
	"Hooray!" cried the Su-dic, dancing up and down with wicked glee.
"My poor wife, Rora, is avenged at last.  You made her a Golden Pig,
Coo-ee-oh, and now I have made you a Diamond Swan.  Float on your lake
forever, if you like, for your web feet can do no more magic, and you are
as powerless as the Pig you made of my wife!"
	"Villain!  Scoundrel!" croaked the Diamond Swan.  "You will be
punished for this.  Oh, what a fool I was to let you enchant me!"
	"A fool you were, and a fool you are!" laughed the Su-dic,
dancing madly in his delight.  And then he carelessly tipped over the
other copper vessel with his heel, and its contents spilled on the sands
and were lost to the last drop.  The Su-dic stopped short and looked at
the overturned vessel with a rueful countenance.  "That's too bad, too
bad!" he exclaimed sorrowfully.  "I've lost all the poison I had to kill
the fishes with, and I can't make any more because only my wife knew the
secret of it, and she is now a foolish Pig and has forgotten all her
magic."
	"Very well," said the Diamond Swan scornfully as she floated upon
the water and swam gracefully here and there.  "I'm glad to see you are
foiled.  Your punishment is just beginning, for although you have
enchanted me and taken away my powers of sorcery, you have still the
three magic fishes to deal with, and they'll destroy you in time, mark my
words."
	The Su-dic stared at the Swan a moment.  Then he yelled to his
men, "Shoot her!  Shoot the saucy bird!"
	They let fly some arrows at the Diamond Swan, but she dove under
the water, and the missiles fell harmless.  When Coo-ee-oh rose to the
surface, she was far from the shore, and she swiftly swam across the lake
to where no arrows or spears could reach her.  The Su-dic rubbed his chin
and thought what to do next.  Nearby floated the submarine in which the
Queen had come, but the Skeezers who were in it were puzzled what to do
with themselves.  Perhaps they were not sorry their cruel mistress had
been transformed into a Diamond Swan, but the transformation had left
them quite helpless.  The underwater boat was not operated by machinery,
but by certain mystic words uttered by Coo-ee-oh.  They didn't know how
to submerge it, or how to make the water-tight shield cover them again,
or how to make the boat go back to the castle, or make it enter the
little basement room where it was usually kept.  As a matter of fact,
they were now shut out of their village under the Great Dome and could
not get back again.  So one of the men called to the Supreme Dictator of
the Flatheads, saying, "Please make us prisoners and take us to your
mountain and feed and keep us, for we have nowhere to go."
	The Su-dic laughed and answered, "Not so.  I can't be bothered by
caring for a lot of stupid Skeezers.  Stay where you are or go wherever
you please, so long as you keep away from our mountain."  He turned to
his men and added, "We have conquered Queen Coo-ee-oh and made her a
helpless swan.  The Skeezers are under water and may stay there.  So
having won the war, let us go home again and make merry and feast, having
after many years proved the Flatheads to be greater and more powerful
than the Skeezers."
	So the Flatheads marched away and passed through the row of palms
and went back to their mountain, where the Su-dic and a few of his
officers feasted and all the others were forced to wait upon them. "I'm
sorry we couldn't have roast pig," said the Su-dic, "but as the only pig
we have is made of gold, we can't eat her.  Also, the Golden Pig happens
to be my wife, and even were she not gold, I am sure she would be too
tough to eat."
	

CHAPTER 12 THE DIAMOND SWAN


	When the Flatheads had gone away, the Diamond Swan swam back to
the boat, and one of the young Skeezers named Ervic said to her eagerly,
"How can we get back to the island, your Majesty?"
	"Am I not beautiful?" asked Coo-ee-oh, arching her neck gracefully
and spreading her diamond-sprinkled wings.  "I can see my reflection in
the water, and I'm sure there is no bird or beast or human as magnificent
as I am!"
	"How shall we get back to the island, your Majesty?" pleaded
Ervic.
	"When my fame spreads throughout the land, people will travel from
all parts of this lake to look upon my loveliness," said Coo-ee-oh,
shaking her feathers to make the diamonds glitter more brilliantly.
	"But your Majesty, we must go home and we do not know how to get
there," Ervic persisted.
	"My eyes," remarked the Diamond Swan, "are wonderfully blue and
bright and will charm all beholders."
	"Tell us how to make the boat go--how to get back into the
island," begged Ervic, and the others cried just as earnestly, "Tell us,
Coo-ee-oh, tell us!"
	"I don't know," replied the Queen in a careless tone.
	"You are a magic-worker, a sorceress, a witch!"
	"I was, of course, when I was a girl," she said, bending her head
over the clear water to catch her reflection in it, "but now I've
forgotten all such foolish things as magic.  Swans are lovelier than
girls, especially when they're sprinkled with diamonds.  Don't you think
so?" And she gracefully swam away without seeming to care whether they
answered or not.  Ervic and his companions were in despair.  They saw
plainly that Coo-ee-oh could not or would not help them.  The former
Queen had no further thought for her island, her people, or her wonderful
magic; she was only intent on admiring her own beauty.
	"Truly," said Ervic in a gloomy voice, "the Flatheads have
conquered us!"

* * * * * * * * * * * * *

	Some of these events had been witnessed by Ozma and Dorothy and
Lady Aurex, who had left the house and gone close to the glass of the
dome in order to see what was going on.  Many of the Skeezers had also
crowded against the dome, wondering what would happen next.  Although
their vision was to an extent blurred by the water and the necessity of
looking upward at an angle, they had observed the main points of the
drama enacted above.  They saw Queen Coo-ee-oh's submarine come to the
surface and open; they saw the Queen standing erect to throw her magic
rope; they saw her sudden transformation into a Diamond Swan, and a cry
of amazement went up from the Skeezers inside the dome.
	"Good!" exclaimed Dorothy.  "I hate that old Su-dic, but I'm glad
Coo-ee-oh is punished."
	"This is a dreadful misfortune!" cried Lady Aurex, pressing her
hands upon her heart.
	"Yes," agreed Ozma, nodding her head thoughtfully.  "Coo-ee-oh's
misfortune will prove a terrible blow to her people."
	"What do you mean by that?" asked Dorothy in surprise.  "Seems to
me the Skeezers are in luck to lose their cruel Queen."
	"If that were all, you would be right," responded Lady Aurex.
"And if the island were above water, it would not be so serious.  But
here we all are at the bottom of the lake, and fast prisoners in this
dome."
	"Can't you raise the island?" inquired Dorothy.
	"No.  Only Coo-ee-oh knew how to do that," was the answer.
	"We can try," insisted Dorothy.  "If it can be made to go down,
it can be made to come up.  The machinery is still here, I suppose."
	"Yes, but the machinery works by magic, and Coo-ee-oh would never
share her secret power with any one of us."
	Dorothy's face grew grave, but she was thinking.  "Ozma knows a
lot of magic," she said.
	"But not that kind of magic," Ozma replied.
	"Can't you learn how by looking at the machinery?"
	"I'm afraid not, my dear.  It isn't fairy magic at all; it is
witchcraft."
	"Well," said Dorothy, turning to Lady Aurex, "you say there are
other sub--sub--sinking boats.  We can get in one of those and shoot out
to the top of the water like Coo-ee-oh did, and so escape.  And then we
can help to rescue all the Skeezers down here."
	"No one knows how to work the underwater boats but the Queen,"
declared Lady Aurex.
	"Isn't there any door or window in this dome that we could open?"
	"No.  And if there were, the water would rush in to flood the
dome, and we could not get out."
	"The Skeezers," said Ozma, "could not drown; they only get wet
and soggy, and in that condition they would be very uncomfortable and
unhappy.  But YOU are a mortal girl, Dorothy, and if your Magic Belt
protected you from death, you would have to lie forever at the bottom of
the lake."
	"No, I'd rather die quickly," asserted the little girl.  "But
there are doors in the basement that open to let out the bridge and the
boats, and that would not flood the dome, you know."
	"Those doors open by a magic word, and only Coo-ee-oh knows the
word that must be uttered," said Lady Aurex.
	"Dear me!" exclaimed Dorothy.  "That dreadful Queen's witchcraft
upsets all my plans to escape.  I guess I'll give it to Ozma, and let YOU
save us."
	Ozma smiled, but her smile was not so cheerful as usual.  The
Princess of Oz found herself confronted with a serious problem, and
although she had no thought of despairing, she realized that the Skeezers
and their island, as well as Dorothy and herself, were in grave trouble
and that unless she could find a means to save them, they would be lost
to the Land of Oz for all future time.  "In such a dilemma," said she
musingly, "nothing is gained by haste.  Careful thought may aid us, and
so may the course of events.  The unexpected is always likely to happen,
and cheerful patience is better than reckless action."
	"All right," returned Dorothy.  "Take your time, Ozma, there's no
hurry.  How about some breakfast, Lady Aurex?"
	Their hostess led them back to the house, where she ordered her
trembling servants to prepare and serve breakfast.  All the Skeezers were
frightened and anxious over the transformation of their Queen into a
swan.  Coo-ee-oh was feared and hated, but they had depended on her magic
to conquer the Flatheads, and she was the only one who could raise their
island to the surface of the lake again.  Before breakfast was over
several of the leading Skeezers came to Aurex to ask her advice and to
question Princess Ozma, of whom they knew nothing except that she claimed
to be a fairy and the Ruler of all the land, including the Lake of the
Skeezers.
	"If what you told Queen Coo-ee-oh was the truth," they said to
her, "you are our lawful mistress, and we may depend on you to get us out
of our difficulties."
	"I will try to do that," Ozma graciously assured them, "but you
must remember that the powers of fairies are granted to them to bring
comfort and happiness to all who appeal to them.  On the contrary, such
magic as Coo-ee-oh knew and practiced is unlawful witchcraft, and her
arts are such as no fairy would condescend to use.  However, it is
sometimes necessary to consider evil in order to accomplish good, and
perhaps by studying Coo-ee-oh's tools and charms of witchcraft I may be
able to save us.  Do you promise to accept me as your Ruler and to obey
my commands?"
	They promised willingly.
	"Then," continued Ozma, "I will go to Coo-ee-oh's palace and take
possession of it.  Perhaps what I find there will be of use to me.  In
the meantime, tell all the Skeezers to fear nothing, but have patience.
Let them return to their homes and perform their daily tasks as usual.
Coo-ee-oh's loss may not prove a misfortune, but rather a blessing."
	This speech cheered the Skeezers amazingly.  Really, they had no
one now to depend upon but Ozma, and in spite of the dangerous position,
their hearts were lightened by the transformation and absence of their
cruel Queen.  They got out their brass band, and a grand procession
escorted Ozma and Dorothy to the palace, where all of Coo-ee-oh's former
servants were eager to wait upon them.  Ozma invited Lady Aurex to stay
at the palace also, for she knew all about the Skeezers and their island
and had also been a favorite of the former Queen, so her advice and
information were sure to prove valuable.
	Ozma was somewhat disappointed in what she found in the palace.
One room of Coo-ee-oh's private suite was entirely devoted to the
practice of witchcraft, and here were countless queer instruments and
jars of ointments and bottles of potions labeled with queer names, and
strange machines that Ozma could not guess the use of, and pickled toads
and snails and lizards, and a shelf of books that were written in blood,
but in a language which the Ruler of Oz did not know.  "I do not see,"
said Ozma to Dorothy, who accompanied her in her search, "how Coo-ee-oh
knew the use of the magic tools she stole from the three Adept Witches.
Moreover, from all reports these Adepts practiced only good witchcraft
such as would be helpful to their people, while Coo-ee-oh performed only
evil."
	"Perhaps she turned the good things to evil uses?" suggested
Dorothy.
	"Yes, and with the knowledge she gained, Coo-ee-oh doubtless
invented many evil things quite unknown to the good Adepts, who are now
fishes," added Ozma.  "It is unfortunate for us that the Queen kept her
secrets so closely guarded, for no one but herself could use any of these
strange things gathered in this room."
	"Couldn't we capture the Diamond Swan and make her tell the
secrets?" asked Dorothy.
	"No.  Even were we able to capture her, Coo-ee-oh now has
forgotten all the magic she ever knew.  But until we ourselves escape
from this dome, we could not capture the Swan, and were we to escape, we
would have no use for Coo-ee-oh's magic."
	"That's a fact," admitted Dorothy.  "But--say, Ozma, here's a
good idea!  Couldn't we capture the three fishes--the gold and silver and
bronze ones--and couldn't you transform 'em back to their own shapes, and
then couldn't the three Adepts get us out of here?"
	"You are not very practical, Dorothy dear.  It would be as hard
for us to capture the three fishes from among all the other fishes in the
lake as to capture the Swan."
	"But if we could, it would be more help to us," persisted the
little girl.
	"That is true," answered Ozma, smiling at her friend's eagerness.
"You find a way to catch the fish, and I'll promise when they are caught
to restore them to their proper forms."
	"I know you think I can't do it," replied Dorothy, "but I'm going
to try."
	She left the palace and went to a place where she could look
through a clear pane of the glass dome into the surrounding water.
Immediately, she became interested in the queer sights that met her view.
The Lake of the Skeezers was inhabited by fishes of many kinds and many
sizes. The water was so transparent that the girl could see for a long
distance, and the fishes came so close to the glass of the dome that
sometimes they actually touched it.  On the white sands at the bottom of
the lake were starfish, lobsters, crabs and many shellfish of strange
shapes and with shells of gorgeous hues.  The water foliage was of
brilliant colors, and to Dorothy it resembled a splendid garden.
	But the fishes were the most interesting of all.  Some were big
and lazy, floating slowly along or lying at rest with just their fins
waving.  Many with big, round eyes looked full at the girl as she watched
them, and Dorothy wondered if they could hear her through the glass if she
spoke to them.  In Oz, where all the animals and birds can talk, many
fishes are able to talk also, but usually they are more stupid than birds
and animals because they think slowly and haven't much to talk about.  In
the Lake of the Skeezers, the fish of smaller size were more active than
the big ones, and darted quickly in and out among the swaying weeds, as
if they had important business and were in a hurry.  It was among the
smaller varieties that Dorothy hoped to spy the gold and silver and
bronze fishes.  She had an idea the three would keep together, being
companions now as they were in their natural forms, but such a multitude
of fishes constantly passed, the scene shifting every moment, that she
was not sure she would notice them even if they appeared in view.  Her
eyes couldn't look in all directions, and the fishes she sought might be
on the other side of the dome, or far away in the lake.
	"P'raps because they were afraid of Coo-ee-oh they've hid
themselves somewhere and don't know their enemy has been transformed,"
she reflected.  She watched the fishes for a long time, until she became
hungry and went back to the palace for lunch.  But she was not
discouraged.
	"Anything new, Ozma?" she asked.
	"No dear.  Did you discover the three fishes?"
	"Not yet.  But there isn't anything better for me to do, Ozma, so
I guess I'll go back and watch again."
	

CHAPTER 13 THE ALARM BELL


	Glinda the Good, in her palace in the Quadling Country, had many
things to occupy her mind, for not only did she look after the weaving
and embroidery of her bevy of maids and assist all those who came to her
to implore her help--beasts and birds as well as people--but she was a
close student of the arts of sorcery and spent much of her time in her
Magical Laboratory, where she strove to find a remedy for every evil and
to perfect her skill in magic.  Nevertheless, she did not forget to look
in the Great Book of Records each day to see if any mention was made of
the visit of Ozma and Dorothy to the Enchanted Mountain of the Flatheads
and the Magic Isle of the Skeezers.  The Records told her that Ozma had
arrived at the mountain, that she had escaped with her companion and gone
to the island of the Skeezers, and that Queen Coo-ee-oh had submerged the
island so that it was entirely under water.  Then came the statement that
the Flatheads had gone to the lake to poison the fishes and that their
Supreme Dictator had transformed Queen Coo-ee-oh into a swan.
	No other details were given in the Great Book and so Glinda did
not know that since Coo-ee-oh had forgotten her magic, none of the
Skeezers knew how to raise the island to the surface again.  So Glinda
was not worried about Ozma and Dorothy until one morning, while she sat
with her maids, there came a sudden clang of the great alarm bell. This
was so unusual that every maid gave a start, and even the Sorceress for a
moment could not think what the alarm meant.  Then she remembered the
ring she had given Dorothy when she left the palace to start on her
venture.  In giving the ring, Glinda had warned the little girl not to
use its magic powers unless she and Ozma were in real danger, but then
she was to turn it on her finger once to the right and once to the left,
and Glinda's alarm bell would ring.
	So the Sorceress now knew that danger threatened her beloved
Ruler and Princess Dorothy, and she hurried to her magic room to seek
information as to what sort of danger it was.  The answer to her question
was not very satisfactory, for it was only: "Ozma and Dorothy are
prisoners in the great Dome of the Isle of the Skeezers, and the Dome is
under the water of the lake."  "Hasn't Ozma the power to raise the island
to the surface?" inquired Glinda.
	"No," was the reply, and the Record refused to say more except
that Queen Coo-ee-oh, who alone could command the island to rise, had
been transformed by the Flathead Su-dic into a Diamond Swan.  Then Glinda
consulted the past records of the Skeezers in the Great Book.  After
diligent search, she discovered that Coo-ee-oh was a powerful Sorceress
who had gained most of her power by treacherously transforming the Adepts
of Magic, who were visiting her, into three fishes--gold, silver and
bronze--after which she had them cast into the lake.
	Glinda reflected earnestly on this information and decided that
someone must go to Ozma's assistance.  While there was not great need of
haste, because Ozma and Dorothy could live in a submerged dome a long
time, it was evident they could not get out until someone was able to
raise the island.  The Sorceress looked through all her magic recipes and
books of sorcery, but could find no magic that would raise a sunken
island.  Such a thing had never before been required in sorcery.  Then
Glinda made a little island covered by a glass dome and sunk it in a pool
near her castle, and experimented in magical ways to bring it to the
surface.  She made several such experiments, but all were failures.  It
seemed a simple thing to do, yet she could not do it.  Nevertheless, the
wise Sorceress did not despair of finding a way to liberate her friends.
Finally, she concluded that the best thing to do was to go to the Skeezer
country and examine the lake.  While there, she was more likely to
discover a solution to the problem that bothered her and to work out a
plan for the rescue of Ozma and Dorothy.
	So Glinda summoned her storks and her aerial chariot, and telling
her maids she was going on a journey and might not soon return, she
entered the chariot and was carried swiftly to the Emerald City.  In
Princess Ozma's palace, the Scarecrow was now acting as Ruler of the Land
of Oz.  There wasn't much for him to do, because all the affairs of state
moved so smoothly, but he was there in case anything unforeseen should
happen.  Glinda found the Scarecrow playing croquet with Trot and Betsy
Bobbin, two little girls who lived at the palace under Ozma's protection
and were great friends of Dorothy and much loved by all the Oz people.
	"Something's happened!" cried Trot as the chariot of the
Sorceress descended near them.  "Glinda never comes here 'cept
something's gone wrong."
	"I hope no harm has come to Ozma or Dorothy," said Betsy
anxiously as the lovely Sorceress stepped down from her chariot.
	Glinda approached the Scarecrow and told him of the dilemma of
Ozma and Dorothy, and she added, "We must save them somehow, Scarecrow."
	"Of course," replied the Scarecrow, stumbling over a wicket and
falling flat on his painted face.  The girls picked him up and patted his
straw stuffing into shape, and he continued as if nothing had occurred,
"But you'll have to tell me what to do, for I never have raised a sunken
island in all my life."
	"We must have a Council of State as soon as possible," proposed
the Sorceress.  "Please send messengers to summon all of Ozma's
counselors to this palace.  Then we can decide what is best to be done."
The Scarecrow lost no time in doing this.  Fortunately, most of the royal
counselors were in the Emerald City or near to it, so they all met in the
throne room of the palace that same evening.
	

CHAPTER 14 OZMA'S COUNSELLORS


	No Ruler ever had such a queer assortment of advisers as the
Princess Ozma had gathered about her throne.  Indeed, in no other country
could such amazing people exist.  But Ozma loved them for their
peculiarities and could trust every one of them.  First there was the Tin
Woodman.  Every bit of him was tin, brightly polished.  All his joints
were kept well oiled and moved smoothly.  He carried a gleaming axe to
prove he was a woodman, but seldom had cause to use because he lived in a
magnificent tin castle in the Winkie Country of Oz and was the Emperor of
all the Winkies.  The Tin Woodman's name was Nick Chopper.  He had a very
good mind, but his heart was not of much account, so he was very careful
to do nothing unkind or to hurt anyone's feelings.
	Another counselor was Scraps, the Patchwork Girl of Oz, who was
made of a gaudy patchwork quilt cut into shape and stuffed with cotton.
This Patchwork Girl was very intelligent, but so full of fun and mad
pranks that a lot of more stupid folks thought she must be crazy. Scraps
was jolly under all conditions, however grave they might be, but her
laughter and good spirits were of value in cheering others and in her
seemingly careless remarks much wisdom could often be found.
	Then there was the Shaggy Man--shaggy from head to foot, hair and
whiskers, clothes and shoes--but very kind and gentle and one of Ozma's
most loyal supporters.
	Tik-Tok was there, a copper man with machinery inside him so
cleverly constructed that he moved, spoke and thought by three separate
clockworks.  Tik-Tok was very reliable because he always did exactly what
he was wound up to do, but his machinery was liable to run down at times,
and then he was quite helpless until wound up again.
	A different sort of person was Jack Pumpkinhead, one of Ozma's
oldest friends and her companion on many adventures.  Jack's body was
very crude and awkward, being formed of limbs of trees of different
sizes, jointed with wooden pegs.  But it was a substantial body and not
likely to break or wear out, and when it was dressed, the clothes covered
much of its roughness.  The head of Jack Pumpkinhead was, as you have
guessed, a ripe pumpkin, with the eyes, nose and mouth carved upon one
side.  The pumpkin was stuck on Jack's wooden neck and was liable to get
turned sideways or backward, and then he would have to straighten it with
his wooden hands.  The worst thing about this sort of head was that it
did not keep well and was sure to spoil sooner or later.  So Jack's main
business was to grow a field of fine pumpkins each year, and always
before his head spoiled he would select a fresh pumpkin from the field
and carve the features on it very neatly, and have it ready to replace
the old head whenever it became necessary. He didn't always carve it the
same way, so his friends never knew exactly what sort of an expression
they would find on his face.  But there was no mistaking him because he
was the only pumpkin-headed man alive in the Land of Oz.
	A one-legged sailor man was a member of Ozma's council.  His name
was Cap'n Bill, and he had come to the Land of Oz with Trot and had been
made welcome on account of his cleverness, honesty and good nature. He
wore a wooden leg to replace the one he had lost and was a great friend
of all the children in Oz because he could whittle all sorts of toys out
of wood with his big jackknife.
	Professor H. M. Wogglebug, T. E., was another member of the
council. The "H. M." meant Highly Magnified, for the Professor was once a
little bug who became magnified to the size of a man and always remained
so. The "T. E." meant that he was Thoroughly Educated.  He was at the
head of Princess Ozma's Royal Athletic College, and so that the students
would not have to study and so lose much time that could be devoted to
athletic sports such as football, baseball and the like.  Professor
Wogglebug had invented the famous Educational Pills.  If one of the
college students took a Geography Pill after breakfast, he knew his
geography lesson in an instant; if he took a Spelling Pill, he at once
knew his spelling lesson, and an Arithmetic Pill enabled the student to 
do any kind of sum without having to think about it.  These useful pills
made the college very popular and taught the boys and girls of Oz their
lessons in the easiest possible way.  In spite of this, Professor  
Wogglebug was not a favorite outside his college, for he was very
conceited and admired himself so much and displayed his cleverness and
learning so constantly that no one cared to associate with him.  Ozma
found him of value in her councils, nevertheless.
	Perhaps the most splendidly dressed of all those present was a
great frog as large as a man, called the Frogman, who was noted for his
wise sayings.  He had come to the Emerald City from the Yip Country of Oz
and was a guest of honor.  His long-tailed coat was of velvet, his vest
of satin and his trousers of finest silk.  There were diamond buckles on
his shoes, and he carried a gold-headed cane and a high silk hat.  All of
the bright colors were represented in his rich attire, so it tired one's
eyes to look at him for long, until one became used to his splendor.
	The best farmer in all Oz was Uncle Henry, who was Dorothy's own
uncle, and who now lived near the Emerald City with his wife, Aunt Em.
Uncle Henry taught the Oz people how to grow the finest vegetables and
fruits and greens and was of much use to Ozma in keeping the Royal
Store-houses well filled.  He too was a counselor.
	The reason I mention the little Wizard of Oz last is because he
was the most important man in the Land of Oz.  He wasn't a big man in
size, but he was a big man in power and intelligence and second only to
Glinda the Good in all the mystic arts of magic.  Glinda had taught him,
and the Wizard and the Sorceress were the only ones in Oz permitted by
law to practice wizardry and sorcery, which they applied only to good
uses and for the benefit of the people.  The Wizard wasn't exactly
handsome, but he was pleasant to look at.  His bald head was as shiny as
if it had been varnished; there was always a merry twinkle in his eyes,
and he was as spry as a schoolboy.  Dorothy says the only reason the
Wizard is not as powerful as Glinda is because Glinda didn't teach him
all she knows, but what the Wizard knows he knows very well, and so he
performs some very remarkable magic.
	The ten I have mentioned assembled, with the Scarecrow and
Glinda, in Ozma's throne room right after dinner that evening, and the
Sorceress told them all she knew of the plight of Ozma and Dorothy.  "Of
course we must rescue them," she continued, "and the sooner they are
rescued, the better pleased they will be; but what we must now determine
is how they can be saved.  That is why I have called you together in
council."
	"The easiest way," remarked the Shaggy Man, "is to raise the
sunken island of the Skeezers to the top of the water again."
	"Tell me how," said Glinda.
	"I don't know how, your Highness, for I have never raised a
sunken island."
	"We might get under it and lift," suggested Professor Wogglebug.
	"How can we get under it when it rests on the bottom of the
lake?" asked the Sorceress.
	"Couldn't we throw a rope around it and pull it ashore?" inquired
Jack Pumpkinhead.
	"Why not pump the water out of the lake?" suggested the Patchwork
Girl with a laugh.
	"Do be sensible!" pleaded Glinda.  "This is a serious matter, and
we must give it serious thought."
	"How big is the lake and how big is the island?" was the
Frogman's question.
	"None of us can tell, for we have not been there."
	"In that case," said the Scarecrow, "it appears to me we ought to
go to the Skeezer country and examine it carefully."
	"Quite right," agreed the Tin Woodman.
	"We will have to go there any-how," remarked Tik-Tok in his jerky
machine voice.
	"The question is, which of us shall go and how many of us?" said
the Wizard.
	"I shall go, of course," declared the Scarecrow.
	"And I," said Scraps.
	"It is my duty to Ozma to go," asserted the Tin Woodman.
	"I could not stay away knowing our loved Princess is in danger,"
said the Wizard.
	"We all feel like that," Uncle Henry said.
	Finally, one and all present decided to go to the Skeezer country
with Glinda and the little Wizard to lead them.  Magic must meet magic in
order to conquer it, so these two skillful magic-workers were necessary
to insure the success of the expedition.  They were all ready to start at
a moment's notice, for none had any affairs of importance to attend to.
Jack was wearing a newly made Pumpkin head, and the Scarecrow had
recently been stuffed with fresh straw. Tik-Tok's machinery was in good
running order, and the Tin Woodman always was well oiled.
	"It is quite a long journey," said Glinda, "and while I might
travel quickly to the Skeezer country by means of my stork chariot, the
rest of you will be obliged to walk.  So as we must keep together, I will
send my chariot back to my castle, and we will plan to leave the Emerald
City at sunrise tomorrow."
	

CHAPTER 15 THE GREAT SORCERESS


 	Betsy and Trot, when they heard of the rescue expedition, begged
the Wizard to permit them to join it, and he consented.  The Glass Cat,
overhearing the conversation, wanted to go also, and the Wizard made no
objection.  This Glass Cat was one of the real curiosities of Oz. It had
been made and brought to life by a clever magician named Dr. Pipt, who
was not now permitted to work magic and was an ordinary citizen of the
Emerald City.  The cat was of transparent glass, through which one could
plainly see its ruby heart beating and its pink brains whirling around in
the top of the head.  The Glass Cat's eyes were emeralds; its fluffy tail
was of spun glass and very beautiful.  The ruby heart, while pretty to
look at, was hard and cold, and the Glass Cat's disposition was not
pleasant at all times. It scorned to catch mice, did not eat, and was
extremely lazy.  If you complimented the remarkable cat on her beauty,
she would be very friendly, for she loved admiration above everything.
The pink brains were always working, and their owner was indeed more
intelligent than most common cats.
	Three other additions to the rescue party were made the next
morning, just as they were setting out upon their journey.  The first was
a little boy called Button Bright because he had no other name that
anyone could remember.  He was a fine, manly little fellow, well mannered
and good humored, who had only one bad fault.  He was continually getting
lost.  To be sure, Button Bright got found as often as he got lost, but
when he was missing, his friends could not help being anxious about him.
"Some day," predicted the Patchwork Girl, "he won't be found, and that
will be the last of him."  But that didn't worry Button Bright, who was
so careless that he did not seem to be able to break the habit of getting
lost.
	The second addition to the party was a Munchkin boy of about
Button Bright's age, named Ojo.  He was often called "Ojo the Lucky"
because good fortune followed him wherever he went.  He and Button Bright
were close friends, although of such different natures, and Trot and
Betsy were fond of both.
	The third and last to join the expedition was an enormous lion,
one of Ozma's regular guardians and the most important and intelligent
beast in all Oz.  He called himself The Cowardly Lion, saying that every
little danger scared him so badly that his heart thumped against his
ribs, but all who knew him knew that the Cowardly Lion's fears were
coupled with bravery and that however much he might be frightened, he
summoned courage to meet every danger he encountered.  Often he had saved
Dorothy and Ozma in times of peril, but afterward he moaned and trembled
and wept because he had been so scared.  "If Ozma needs help, I'm going
to help her," said the great beast.  "Also, I suspect the rest of you may
need me on the journey--especially Trot and Betsy--for you may pass
through a dangerous part of the country.  I know that wild Gillikin
country pretty well.  Its forests harbor many ferocious beasts."
	They were glad the Cowardly Lion was to join them, and in good
spirits the entire party formed a procession and marched out of the
Emerald City amid the shouts of the people, who wished them success and a
safe return with their beloved Ruler.  They followed a different route
from that taken by Ozma and Dorothy, for they went through the Winkie
Country and up north toward Oogaboo.  But before they got there, they
swerved to the left and entered the Great Gillikin Forest, the nearest
thing to a wilderness in all Oz.  Even the Cowardly Lion had to admit
that certain parts of this forest were unknown to him, although he had
often wandered among the trees, and the Scarecrow and Tin Woodman, who
were great travelers, never had been there at all.  The forest was only
reached after a tedious tramp, for some of the Rescue Expedition were
quite awkward on their feet.  The Patchwork Girl was as light as a
feather and very spry; the Tin Woodman covered the ground as easily as
Uncle Henry and the Wizard, but Tik-Tok moved slowly, and the slightest
obstruction in the road would halt him until the others cleared it away.
Then, too, Tik-Tok's machinery kept running down, so Betsy and Trot took
turns in winding it up.
	The Scarecrow was more clumsy, but less bother, for although he
often tumbled and fell, he could scramble up again, and a little patting
of his straw-stuffed body would put him in good shape again.  Another
awkward one was Jack Pumpkinhead, for walking would jar his head around
on his neck and then he would be likely to go in the wrong direction.
But the Frogman took Jack's arm, and then he followed the path more
easily.  Cap'n Bill's wooden leg didn't prevent him from keeping up with
the others, and the old sailor could walk as far as any of them.
	When they entered the forest, the Cowardly Lion took the lead.
There was no path here for men, but many beasts had made paths of their
own which the eyes of the Lion, practiced in woodcraft, could discern.
So he stalked ahead and wound his way in and out, the others following in
single file, Glinda being next to the Lion.  There are dangers in the
forest, of course, but as the huge Lion headed the party, he kept the
wild denizens of the wilderness from bothering the travelers.  Once, to
be sure, an enormous leopard sprang upon the Glass Cat and caught her in
his powerful jaws, but he broke several of his teeth and with howls of
pain and dismay dropped his prey and vanished among the trees.
	"Are you hurt?"  Trot anxiously inquired of the Glass Cat.
	"How silly!" exclaimed the creature in an irritated tone of
voice. "Nothing can hurt glass, and I'm too solid to break easily.  But
I'm annoyed at that leopard's impudence.  He has no respect for beauty or
intelligence.  If he had noticed my pink brains work, I'm sure he would
have realized I'm too important to be grabbed in a wild beast's jaws."
	"Never mind," said Trot consolingly, "I'm sure he won't do it
again."
	They were almost in the center of the forest when Ojo, the
Munchkin boy, suddenly said, "Why, where's Button Bright?"
	They halted and looked around them.  Button Bright was not with
the party.  "Dear me," remarked Betsy, "I expect he's lost again!"
	"When did you see him last, Ojo?" inquired Glinda.
	"It was some time ago," replied Ojo.  "He was trailing along at
the end and throwing twigs at the squirrels in the trees.  Then I went to
talk to Betsy and Trot, and just now I noticed he was gone."
	"This is too bad," declared the Wizard, "for it is sure to delay
our journey.  We must find Button Bright before we go any farther, for
this forest is full of ferocious beasts that would not hesitate to tear
the boy to pieces."
	"But what shall we do?" asked the Scarecrow.  "If any of us
leaves the party to search for Button Bright, he or she might fall a
victim to the beasts, and if the Lion leaves us, we will have no
protector."
	"The Glass Cat could go," suggested the Frogman.  "The beasts can
do her no harm, as we have discovered."
	The Wizard turned to Glinda.  "Can not your sorcery discover
where Button Bright is?" he asked.
	"I think so," replied the Sorceress.  She called to Uncle Henry,
who had been carrying her wicker box, to bring it to her, and when he
obeyed, she opened it and drew out a small, round mirror.  On the surface
of the glass she dusted a white powder and then wiped it away with her
handkerchief and looked in the mirror.  It reflected a part of the
forest, and there, beneath a wide-spreading tree, Button Bright was lying
asleep.  On one side of him crouched a tiger, ready to spring; on the
other side was a big gray wolf, its bared fangs glistening in a wicked
way.
	"Goodness me!" cried Trot, looking over Glinda's shoulder.
"They'll catch and kill him for sure."
	Everyone crowded around for a glimpse at the magic mirror.
"Pretty bad, pretty bad!" said the Scarecrow sorrowfully.
	"Comes of getting lost!" said Cap'n Bill, sighing.
	"Guess he's a goner!" said the Frogman, wiping his eyes on his
purple silk handkerchief.
	"But where is he?  Can't we save him?" asked Ojo the Lucky.
	"If we knew where he is, we could probably save him," replied the
little Wizard, "but that tree looks so much like all the other trees that
we can't tell whether it's far away or nearby."
	"Look at Glinda!" exclaimed Betsy.
	Glinda, having handed the mirror to the Wizard, had stepped aside
and was making strange passes with her outstretched arms and reciting in
low, sweet tones a mystical incantation.  Most of them watched the
Sorceress with anxious eyes, despair giving way to the hope that she
might be able to save their friend.  The Wizard, however, watched the
scene in the mirror, while over his shoulder peered Trot, the Scarecrow,
and the Shaggy Man.  What they saw was more strange than Glinda's
actions.  The tiger started to spring on the sleeping boy, but suddenly
lost its power to move and lay flat upon the ground.  The gray wolf
seemed unable to lift its feet from the ground.  It pulled first at one
leg and then at another, and finding itself strangely confined to the 
spot, began to back and snarl angrily.  They couldn't hear the barkings
and snarls, but they could see the creature's mouth open and its thick
lips move.  Button Bright, however, being but a few feet away from the
wolf, heard its cries of rage, which wakened him from his untroubled
sleep.
	The boy sat up and looked first at the tiger and then at the
wolf. His face showed that for a moment he was quite frightened, but he
soon saw that the beasts were unable to approach him, and so he got upon
his feet and examined them curiously, with a mischievous smile upon his
face.  Then he deliberately kicked the tiger's head with his foot, and
catching up a fallen branch of a tree he went to the wolf and gave it a
good whacking.  Both the beasts were furious at such treatment, but could
not resist it.  Button Bright threw down the stick and with his hands in
his pocket wandered carelessly away.
	"Now," said Glinda, "let the Glass Cat run and find him.  He is
in that direction," pointing the way, "but how far off he is, I do not
know.  Make haste and head him back to us as quickly as you can."  The
Glass Cat did not obey everyone's orders, but she really feared the great
Sorceress, so as soon as the words were spoken, the crystal animal darted
away and was quickly lost to sight.  The Wizard handed the mirror back to
Glinda, for the woodland scene had now faded from the glass.  Then those
who cared to rest sat down to await Button Bright's coming.
	It was not long before he appeared through the trees, and as he
rejoined his friends he said in a peevish tone, "Don't ever send that
Glass Cat to find me again.  She was very impolite, and if we didn't all
know that she had no manners I'd say she insulted me."
	Glinda turned on the boy sternly.  "You have caused all of us
much anxiety and annoyance," said she.  "Only my magic saved you from
destruction.  I forbid you to get lost again."
	"Of course," he answered.  "It won't be MY fault if I get lost
again; but it wasn't my fault THIS time."
	

CHAPTER 16 THE ENCHANTED FISHES


	I must now tell you what happened to Ervic and the three other
Skeezers who were left floating in the iron boat after Queen Coo-ee-oh
had been transformed into a Diamond Swan by the magic of the Flathead
Su-dic.
	The four Skeezers were all young men, and their leader was Ervic.
Coo-ee-oh had taken them with her in the boat to assist her if she
captured the Flathead chief, as she hoped to do by means of her silver
rope.  They knew nothing about the witchcraft that moved the submarine
and so when left floating upon the lake were at a loss what to do. The
submarine could not be submerged by them or made to return to the sunken
island.  There were neither oars nor sails in the boat, which was not
anchored but drifted quietly upon the surface of the lake. The Diamond
Swan had no further thought or care for her people.  She had sailed over
to the other side of the lake, and all the calls and pleadings of Ervic
and his companions were unheeded by the vain bird. As there was nothing
else for them to do, they sat quietly in their boat and waited as
patiently as they could for someone to come to their aid.
	The Flatheads had refused to help them and had gone back to their
mountain.  All the Skeezers were imprisoned in the Great Dome and could
not help even themselves.  When evening came, they saw the Diamond Swan,
still keeping to the opposite shore of the lake, walk out of the water to
the sands, shake her diamond-sprinkled feathers, and then disappear among
the bushes to seek a resting place for the night.
	"I'm hungry," said Ervic.
	"I'm cold," said another Skeezer.
	"I'm tired," said a third.
	"I'm afraid," said the last one of them.
	But it did them no good to complain.  Night fell, and the moon
rose and cast a silvery sheen over the surface of the water.  "Go to
sleep," said Ervic to his companions.  "I'll stay awake and watch, for we
may be rescued in some unexpected way."  So the other three laid
themselves down in the bottom of the boat and were soon fast asleep.
Ervic watched.  He rested himself by leaning over the bow of the boat,
his face near to the moonlit water, and thought dreamily of the day's
surprising events and wondered what would happen to the prisoners in the
Great Dome.
	Suddenly a tiny goldfish popped its head above the surface of the
lake not more than a foot from his eyes.  A silverfish then raised its
head beside that of the goldfish, and a moment later a bronzefish lifted
its head beside the others.  The three fish, all in a row, looked
earnestly with their round, bright eyes into the astonished eyes of Ervic
the Skeezer.  "We are the three Adepts whom Queen Coo-ee-oh betrayed and
wickedly transformed," said the goldfish, its voice low and soft but
distinctly heard in the stillness of the night.
	"I know of our Queen's treacherous deed," replied Ervic, "and I
am sorry for your misfortune.  Have you been in the lake ever since?"
	"Yes," was the reply.
	"I--I hope you are well, and comfortable," stammered Ervic, not
knowing what else to say.
	"We knew that some day Queen Coo-ee-oh would meet with the fate
she so richly deserves," declared the bronzefish.  "We have waited and
watched for this time.  Now if you will promise to help us and will be
faithful and true, you can aid us in regaining our natural forms and save
yourself and all of your people form the dangers that now threaten you."
	"Well," said Ervic, "you can depend on my doing the best I can.
But I'm no witch, nor magician, you must know."
	"All we ask is that you obey our instructions," returned the
silverfish.  "We know that you are honest and that you served Coo-ee-oh
only because you were obliged to in order to escape her anger.  Do as we
command, and all will be well."
	"I promise!" exclaimed the young man.  "Tell me what I am to do
first."
	"You will find in the bottom of your boat the silver cord which
dropped from Coo-ee-oh's hand when she was transformed," said the
goldfish.  "Tie one end of that cord to the bow of your boat and drop the
other end to us in the water.  Together we will pull your boat to the
shore."
	Ervic much doubted that the three small fishes could move so
heavy a boat, but he did as he was told and the fishes all seized their
end of the silver cord in their mouths and headed toward the nearest
shore, which was the very place where the Flatheads had stood when they
conquered Queen Coo-ee-oh.
	At first the boat did not move at all, although the fishes pulled
with all their strength.  Very slowly the boat crept toward the shore,
gaining more speed at every moment.  A couple of yards away from the
sandy beach, the fishes dropped the cord from their mouths and swam to
one side while the iron boat, being now under way, continued to move
until its prow grated upon the sands.  Ervic leaned over the side and
said to the fishes, "What next?"
	"You will find upon the sand," said the silverfish, "a copper
kettle which the Su-dic forgot when he went away.  Cleanse it thoroughly
in the water of the lake, for it has had poison in it.  When it is
cleaned, fill it with fresh water and hold it over the side of the boat
so that we three may swim into the kettle.  We will then instruct you
further."
	"Do you wish me to catch you, then?" asked Ervic in surprise.
	"Yes," was the reply.
	So Ervic jumped out of the boat and found the copper kettle.
Carrying it a little way down the beach, he washed it well, scrubbing
away every drop of the poison it had contained with sand from the shore.
Then he went back to the boat.  Ervic's comrades were still sound asleep
and knew nothing of the three fishes or what strange happenings were
taking place about them.  Ervic dipped the kettle in the lake, holding
fast to the handle until it was under water.  The gold and silver and
bronze fished promptly swam into the kettle.  The young Skeezer then
lifted it, poured out a little of the water so it would not spill over
the edge, and said to the fishes, "What next?"
	"Carry the kettle to the shore.  Take one hundred steps to the
east, along the edge of the lake, and then you will see a path leading
through the meadows, up hill and down dale.  Follow the path until you
come to a cottage which is painted a purple color with white trimmings.
When you stop at the gate of this cottage, we will tell you what to do
next.  Be careful, above all, not to stumble and spill the water from the
kettle, or you would destroy us and all you have done would be in vain."
	The goldfish issued these commands, and Ervic promised to be
careful and started to obey.  He left his sleeping comrades in the boat,
stepping cautiously over their bodies, and on reaching the shore took
exactly one hundred steps to the east.  Then he looked for the path, and
the moonlight was so bright that he easily discovered it, although it was
hidden from view by tall weeds until one came full upon it. This path was
very narrow and did not seem to be much used, but it was quite distinct,
and Ervic had no difficulty in following it.  He walked through a broad
meadow covered with tall grass and weeds, up a hill and down into a
valley and then up another hill and down again.
	It seemed to Ervic that he had walked miles and miles.  Indeed,
the moon sank low and day was beginning to dawn when finally he
discovered by the roadside a pretty little cottage painted purple with
white trimmings.  It was a lonely place--no other buildings were anywhere
about, and the ground was not tilled at all.  No farmer lived there, that
was certain.  Who would care to dwell in such an isolated place? But
Ervic did not bother his head with such questions.  He went up to the
gate that led to the cottage, set the copper kettle carefully down and
bending over it asked, "What next?"
	

CHAPTER 17 UNDER THE GREAT DOME


	When Glinda the Good and her followers of the Rescue Expedition
came in sight of the Enchanted Mountain of the Flatheads, it was away to
the left of them, for the route they had taken through the Great Forest
was some distance from that followed by Ozma and Dorothy.  They halted a
while to decide whether they should call upon the Supreme Dictator first,
or go on to the Lake of the Skeezers.
	"If we go to the mountain," said the Wizard, "we may get into
trouble with that wicked Su-dic, and then we would be delayed in rescuing
Ozma and Dorothy.  So I think our best plan will be to go to the Skeezer
Country, raise the sunken island and save our friends and the imprisoned
Skeezers.  Afterward, we can visit the mountain and punish the cruel
magician of the Flatheads."
	"That is sensible," approved the Shaggy Man.  "I quite agree with
you."
	The others, too, seemed to think the Wizard's plan the best, and
Glinda herself commended it, so on they marched toward the line of palm
trees that hid the Skeezers' lake from view.  Pretty soon they came to
the palms.  These were set closely together, the branches--which came
quite to the ground--being so tightly interlaced that even the Glass Cat
could scarcely find a place to squeeze through.  The path which the
Flatheads used was some distance away.
	"Here's a job for the Tin Woodman," said the Scarecrow.
	So the Tin Woodman, who was always glad to be of use, set to work
with his sharp, gleaming axe, which he always carried, and in a
surprisingly short time had chopped away enough branches to permit them
all to pass easily through the trees.  Now the clear waters of the
beautiful lake were before them, and by looking closely they could see
the outlines of the Great Dome of the sunken island, far from shore and
directly in the center of the lake.  Of course, everyone was at first
fixed upon this dome, where Ozma and Dorothy and the Skeezers were still
fast prisoners.  But soon their attention was caught by a more brilliant
sight, for here was the Diamond Swan swimming just before them, its long
neck arched proudly, the amethyst eyes gleaming, and all the
diamond-sprinkled feathers glistening splendidly under the rays of the
sun.
	"That," said Glinda, "is the transformation of Queen Coo-ee-oh,
the haughty and wicked witch who betrayed the three Adepts at Magic and
treated her people like slaves."
	"She's wonderfully beautiful now," remarked the Frogman.
	"It doesn't seem like much of a punishment," said Trot.  "The
Flathead Su-dic ought to have made her a toad."
	"I am sure Coo-ee-oh is punished," said Glinda.  "She has lost
all her magic power and her grand palace and can no longer misrule the
poor Skeezers."
	"Let us call to her and hear what she has to say," proposed the
Wizard.
	So Glinda beckoned the Diamond Swan, which swam gracefully to a
position near them.  Before anyone could speak, Coo-ee-oh called to them
in a rasping voice--for the voice of a swan is always harsh and
unpleasant--and said with much pride, "Admire me, Strangers!  Admire the
lovely Coo-ee-oh, the handsomest creature in all Oz.  Admire me!"
	"Handsome is as handsome does," replied the Scarecrow.  "Are your
deeds lovely, Coo-ee-oh?"
	"Deeds?  What deeds can a swan do but swim around and give
pleasure to all beholders?" said the sparkling bird.
	"Have you forgotten your former life?  Have you forgotten your
magic and witchcraft?" inquired the Wizard.
	"Magic?  Witchcraft?  Pshaw, who cares for such silly things?"
retorted Coo-ee-oh.  "As for my past life, it seems like an unpleasant
dream.  I wouldn't go back to it if I could.  Don't you admire my beauty,
Strangers?"
	"Tell us, Coo-ee-oh," said Glinda earnestly, "if you can recall
enough of your witchcraft to enable us to raise the sunken island to the
surface of the lake.  Tell us that, and I'll give you a string of pearls
to wear around your neck and add to your beauty."
	"Nothing can add to my beauty, for I'm the most beautiful
creature anywhere in the whole world."
	"But how can we raise the island?"
	"I don't know, and I don't care.  If ever I knew, I've forgotten,
and I'm glad of it," was the response.  "Just watch me circle around and
see me glitter."
	"It's no use," said Button Bright.  "The old Swan is too much in
love with herself to think of anything else."
	"That's a fact," agreed Betsy with a sigh.  "But we've got to get
Ozma and Dorothy out of that lake somehow or other."
	"And we must do it in our own way," added the Scarecrow.
	"But how?" asked Uncle Henry in a grave voice, for he could not
bear to think of his dear niece Dorothy being out there under water.
"How shall we do it?"
	"Leave that to Glinda," advised the Wizard, realizing he was
helpless to do it himself.
	"If it were just an ordinary sunken island," said the powerful
Sorceress, "there would be several ways by which I might bring it to the
surface again.  But this is a Magic Isle, and by some curious art of
witchcraft unknown to any but Queen Coo-ee-oh, it obeys certain commands
of magic and will not respond to any other.  I do not despair in the
least, but it will require some deep study to solve this difficult
problem.  If the Swan could only remember the witchcraft that she
invented and knew as a woman, I could force her to tell me the secret,
but all her former knowledge is now forgotten."
	"It seems to me," said the Wizard after a brief silence had
followed Glinda's speech, "that there are three fishes in this lake that
used to be Adepts at Magic and from whom Coo-ee-oh stole much of her
knowledge.  If we could find those fishes and return them to their former
shapes, they could doubtless tell us what to do to bring the sunken
island to the surface."
	"I have thought of those fishes," replied Glinda, "but among so
many fishes as this lake contains, how are we to single them out?"
	You will understand, of course, that had Glinda been at home in
her castle where the Great Book of Records was, she would have known that
Ervic the Skeezer already had taken the gold and silver and bronze fishes
from the lake.  But that act had been recorded in the book after Glinda
had set out on this journey, so it was all unknown to her.  "I think I
see a boat yonder on the shore," said Ojo the Munchkin boy, pointing to a
place around the edge of the lake.  "If we could get that boat and row
all over the lake calling to the magic fishes, we might be able to find
them."
	"Let us go to the boat," said the Wizard.
	They walked around the lake to where the boat was stranded upon
the beach, but found it empty.  It was a mere shell of blackened steel,
with a collapsible roof that, when in position, made the submarine
watertight, but at present the roof rested in slots on either side of the
magic craft.  There were no oars or sails, no machinery to make the boat
go, and although Glinda promptly realized it was meant to be operated by
witchcraft, she was not acquainted with that sort of magic.  "However,"
said she, "the boat is merely a boat, and I believe I can make it obey a
command of sorcery as well as it did the command of witchcraft.  After I
have given a little thought to the matter, the boat will take us wherever
we desire to go."
	"Not all of us," returned the Wizard, "for it won't hold so many.
But, most noble Sorceress, provided you can make the boat go, of what use
will it be to us?"
	"Can't we use it to catch the three fishes?" asked Button Bright.
	"It will not be necessary to use the boat for that purpose,"
replied Glinda.  "Wherever in the lake the enchanted fishes may be, they
will answer to my call.  What I am trying to discover is how the boat
came to be on this shore, while the island on which it belongs is under
water yonder.  Did Coo-ee-oh come here in the boat to meet the Flatheads
before the island was sunk, or afterward?"
	No one could answer that question, of course, but while they
pondered the matter three young men advanced from the line of trees and
rather timidly bowed to the strangers.  "Who are you, and where did you
come from?" inquired the Wizard.
	"We are Skeezers," answered one of them, "and our home is on the
Magic Isle of the Lake.  We ran away when we saw you coming and hid
behind the trees, but as you are Strangers and seem to be friendly, we
decided to meet you, for we are in great trouble and need assistance."
	"If you belong on the island, why are you here?" demanded Glinda.
	So they told her all the story: How the Queen had defied the
Flatheads and submerged the whole island so that her enemies could not
get to it or destroy it; how, when the Flatheads came to the shore,
Coo-ee-oh had commanded them, together with their friend Ervic, to go
with her in the submarine to conquer the Su-dic, and how the boat had
shot out from the basement of the sunken isle, obeying a magic word, and
risen to the surface, where it opened and floated upon the water.  Then
followed the account of how the Su-dic had transformed Coo-ee-oh into a
swan, after which she had forgotten all the witchcraft she ever knew.
The young men told how, in the night when they were asleep, their comrade
Ervic had mysteriously disappeared, while the boat in some strange manner
had floated to the shore and stranded upon the beach.
	That was all they knew.  They had searched in vain for three days
for Ervic.  As their island was under water and they could not get back
to it, the three Skeezers had no place to go and so had waited patiently
beside their boat for something to happen.  Being questioned by Glinda
and the Wizard, they told all they knew about Ozma and Dorothy and
declared the two girls were still in the village under the Great Dome.
They were quite safe and would be well cared for by Lady Aurex, now that
the Queen who opposed them was out of the way.  When they had gleaned all
the information they could from these Skeezers, the Wizard said to Glinda,
"If you find you can make this boat obey your sorcery, you could have it
return to the island, submerge itself, and enter the door in the basement
from which it came.  But I cannot see that our going to the sunken island
would enable our friends to escape.  We would only join them as
prisoners."
	"Not so, friend Wizard," replied Glinda.  "If the boat would obey
my commands to enter the basement door, it would also obey my commands to
come out again, and I could bring Ozma and Dorothy back with me."
	"And leave all of our people still imprisoned?" asked one of the
Skeezers reproachfully.
	"By making several trips in the boat, Glinda could fetch all your
people to the shore," replied the Wizard.
	"But what could they do then?" inquired another Skeezer.  "They
would have no homes and no place to go, and would be at the mercy of
their enemies, the Flatheads."
	"That is true," said Glinda the Good, "and as these people are
Ozma's subjects, I think she would refuse to escape with Dorothy and
leave the others behind, or to abandon the island, which is the lawful
home of the Skeezers.  I believe the best plan will be to summon the
three fishes and learn from them how to raise the island."
	The little Wizard seemed to think that this was rather a forlorn
hope. "How will you summon them," he asked the lovely Sorceress, "and how
can they hear you?"
	"That is something we must consider carefully," responded stately
Glinda with a serene smile.  "I think I can find a way."
	All of Ozma's counselors applauded this sentiment, for they knew
very well the power of the Sorceress.  "Very well," agreed the Wizard.
"Summon them, most noble Glinda."
	

CHAPTER 18 THE CLEVERNESS OF ERVIC


	We must now return to Ervic the Skeezer, who, when he had set
down the copper kettle containing the three fishes at the gate of the
lonely cottage, had asked, "What next?"
	The goldfish stuck its head above the water in the kettle and
said in its small but distinct voice, "You are to lift the latch, open
the door, and walk boldly into the cottage.  Do not be afraid of anything
you see, for however you seem to be threatened with dangers, nothing can
harm you.  The cottage is the home of a powerful Yookoohoo named Reera
the Red, who assumes all sorts of forms, sometimes changing her form
several times in a day according to her fancy.  What her real form may be
we do not know.  This strange creature cannot be bribed with treasure or
coaxed through friendship or won by pity.  She has never assisted anyone
or done wrong to anyone that we know of.  All her wonderful powers are
used for her own selfish amusement.  She will order you out of the house,
but you must refuse to go.  Remain and watch Reera closely and try to see
what she uses to accomplish her transformations.  If you can discover the
secret, whisper it to us, and we will then tell you what to do next."
	"That sounds easy," returned Ervic, who had listened carefully.
"But are you sure she will not hurt me or try to transform me?"
	"She may change your form," replied the goldfish, "but do not
worry if that happens, for we can break that enchantment easily.  You may
be sure that nothing will harm you, so you must not be frightened at
anything you see or hear."
	Now Ervic was as brave as any ordinary young man, and he knew the
fishes who spoke to him were truthful and to be relied upon, nevertheless
he experienced a strange sinking of the heart as he picked up the kettle
and approached the door of the cottage.  His hand trembled as he raised
the latch, but he was resolved to obey his instructions.  He pushed the
door open, took three strides into the middle of the one room the cottage
contained, and then stood still and looked around him.
	The sights that met his gaze were enough to frighten anyone who
had not been properly warned.  On the floor just before Ervic lay a great
crocodile, its red eyes gleaming wickedly and its wide-open mouth
displaying rows of sharp teeth.  Horned toads hopped about; each of the
four upper corners of the room was festooned with a thick cobweb, in the
center of which sat a spider as big around as a washbasin and armed with
pincerlike claws; a red-and-green lizard was stretched at full length on
the window sill, and black rats darted in and out of the holes they had
gnawed in the floor of the cottage.  But the most startling thing was a
huge, gray ape which sat upon a bench and knitted.  It wore a lace cap
such as old ladies wear, and a little apron of lace, but no other
clothing.  Its eyes were bright and looked as if coals were burning in
them.  The ape moved as naturally as an ordinary person might, and on
Ervic's entrance stopped knitting and raised its head to look at him.
"Get out!" cried a sharp voice seeming to come from the ape's mouth.
	Ervic saw another bench empty just beyond him, so he stepped over
the crocodile, sat down upon the bench, and carefully placed the kettle
beside him.
	"Get out!" again cried the voice.
	Ervic shook his head.  "No," said he, "I'm going to stay."
	The spiders left their four corners, dropped to the floor and
made a rush toward the young Skeezer, circling around his legs with their
pincers extended.  Ervic paid no attention to them.  An enormous black
rat ran up Ervic's body, passed around his shoulders, and uttered
piercing squeals in his ears, but he did not wince.  The green-and-red
lizard, coming from the window sill, approached Ervic and began spitting
a flaming fluid at him, but Ervic merely stared at the creature, and its
flame did not touch him.  The crocodile raised its tail and, swinging
around, swept Ervic off the bench with a powerful blow.  But the Skeezer
managed to save the kettle from upsetting, and he got up, shook off the
horned toads that were crawling over him, and resumed his seat on the
bench.
	All the creatures, after this first attack, remained motionless
as if awaiting orders.  The old gray ape knitted, not looking toward
Ervic now, and the young Skeezer stolidly kept his seat.  He expected
something else to happen, but nothing did.  A full hour passed, and Ervic
was growing nervous.
	"What do you want?" the ape asked at last.
	"Nothing," said Ervic.
	"You may have that!" retorted the ape, and at this all the
strange creatures in the room broke into a chorus of cackling laughter.
	Another long wait.
	"Do you know who I am?" questioned the ape.
	"You must be Reera the Red, the Yookoohoo," Ervic answered.
	"Knowing so much, you must also know that I do not like
strangers. Your presence here in my home annoys me.  Do you not fear my
anger?"
	"No," said the young man.
	"Do you intend to obey me and leave this house?"
	"No," replied Ervic just as quietly as the Yookoohoo had spoken.
	The ape knitted for a long time before resuming the conversation.
"Curiosity," it said, "has led to many a man's undoing.  I suppose in
some way you have learned that I do tricks of magic, and so through
curiosity you have come here.  You may have been told that I do not
injure anyone, so you're bold enough to disobey my commands to go away.
You imagine that you may witness some of the rites of witchcraft and that
they may amuse you.  Have I spoken truly?"
	"Well," remarked Ervic, who had been pondering on the strange
circumstances of his coming here, "you are right in some ways, but not in
others.  I am told that you work magic only for your own amusement. That
seems to me very selfish.  Few people understand magic.  I'm told that
you are the only real Yookoohoo in all Oz.  Why don't you amuse others as
well as yourself?"
	"What right have you to question my actions?"
	"None at all."
	"And you say you are not here to demand any favors of me?"
	"For myself I want nothing from you."
	"You are wise in that.  I never grant favors."
	"That doesn't worry me," declared Ervic.
	"But you are curious?  You hope to witness some of my magic
transformations?"
	"If you wish to perform any magic, go ahead," said Ervic.  "It
may interest me and it may not.  If you'd rather go on with your
knitting, it's all the same to me.  I am in no hurry at all."
	This may have puzzled Red Reera, but the face beneath the cap
could show no expression, being covered with hair.  Perhaps in all her
career the Yookoohoo had never been visited by anyone who, like this
young man, asked for nothing, expected nothing, and had no reason for
coming except curiosity.  This attitude practically disarmed the witch,
and she began to regard the Skeezer in a more friendly way. She knitted
for some time, seemingly in deep thought, and then she arose and walked
to a big cupboard that stood against the wall of the room.  When the
cupboard door was opened, Ervic could see a lot of drawers inside, and
into one of these drawers--the second from the bottom--Reera thrust a
hairy hand.
	Until now Ervic could see over the bent form of the ape, but
suddenly the form, with its back to him, seemed to straighten up and blot
out the cupboard of drawers.  The ape had changed to the form of a woman
dressed in the pretty Gillikin costume, and when she turned around, he
saw that it was a young woman whose face was quite attractive.  "Do you
like me better this way?"  Reera inquired with a smile.
	"You LOOK better," he said calmly, "but I'm not sure I LIKE you
any better."
	She laughed, saying, "During the heat of the day, I like to be an
ape, for an ape doesn't wear any clothes to speak of.  But if one has
gentlemen callers, it is proper to dress up."
	Ervic noticed her right hand was closed as if she held something
in it.  She shut the cupboard door, bent over the crocodile, and in a
moment the creature had changed to a red wolf.  It was not pretty even
now, and the wolf crouched beside its mistress as a dog might have done.
Its teeth looked as dangerous as had those of the crocodile. Next, the
Yookoohoo went about touching all the lizards and toads, and at her touch
they became kittens.  The rats she changed into chipmunks.  Now the only
horrid creatures remaining were the four great spiders, which hid
themselves behind their thick webs.
	"There!"  Reera cried.  "Now my cottage presents a more
comfortable appearance.  I love the toads and lizards and rats because
most people hate them, but I would tire of them if they always remained
the same. Sometimes I change their forms a dozen times a day."
	"You are clever," said Ervic.  "I did not hear you utter any
incantations or magic words.  All you did was to touch the creatures."
	"Oh, do you think so?" she replied.  "Well, touch them yourself,
if you like, and see if you can change their forms."
	"No," said the Skeezer.  "I don't understand magic, and if I did
I would not try to imitate your skill.  You are a wonderful Yookoohoo,
while I am only a common Skeezer."
	This confession seemed to please Reera, who liked to have her
witchcraft appreciated.  "Will you go away now?" she asked.  "I prefer to
be alone."
	"I prefer to stay here," said Ervic.
	"In another person's home, where you are not wanted?"
	"Yes."
	"Is not your curiosity yet satisfied?" demanded Reera with a smile.
	"I don't know.  Is there anything else you can do?"
	"Many things.  But why should I exhibit my powers to a stranger?"
	"I can think of no reason at all," he replied.
	She looked at him curiously.  "You want no power for yourself, you
say, and you're too stupid to be able to steal my secrets.  This isn't a
pretty cottage, while outside are sunshine, broad prairies, and beautiful
wildflowers.  Yet you insist on sitting on that bench and annoying me
with your unwelcome presence.  What have you in that kettle?"
	"Three fishes," he answered readily.
	"Where did you get them?"
	"I caught them in the Lake of the Skeezers."
	"What do you intend to do with the fishes?"
	"I shall carry them to the home of a friend of mine who has three
children.  The children will love to have the fishes for pets."
	She came over to the bench and looked into the kettle where the
three fishes were swimming quietly in the water.  "They're pretty," said
Reera.  "Let me transform them into something else."
	"No," objected the Skeezer.
	"I love to transform things; it's so interesting.  And I've never
transformed any fishes in all my life."
	"Let then alone," said Ervic.
	"What shapes would you prefer them to have?  I can make them
turtles or cute little seahorses, or I could make them piglets or rabbits
or guinea pigs.  Or, if you like, I can make chickens of them, or eagles
or bluejays."
	"Let them alone!" repeated Ervic.
	"You're not a very pleasant visitor," laughed Red Reera.  "People
accuse ME of being cross and crabbed and unsociable, and they are quite
right.  If you had come here pleading and begging for favors and half
afraid of my Yookoohoo magic, I'd have abused you until you ran away; but
you're quite different from that. YOU'RE the unsociable and crabbed and
disagreeable one, and so I like you and bear with your grumpiness.  It's
time for my midday meal.  Are you hungry?"
	"No," said Ervic, although he really desired food.
	"Well, I am," Reera declared, and clapped her hands together.
Instantly, a table appeared spread with linen and bearing dishes of
various foods, some smoking hot.  There were two plates laid, one at each
end of the table, and as soon as Reera seated herself, all her creatures
gathered around her as if they were accustomed to be fed when she ate.
The wolf squatted at her right hand, and the kittens and chipmunks
gathered at her left.
	"Come, Stranger, sit down and eat," she called cheerfully, "and
while we're eating, let us decide into what forms we shall change your
fishes."
	"They're all right as they are," asserted Ervic, drawing up his
bench to the table.  "The fishes are beauties--one gold, one silver, and
one bronze.  Nothing that has life is more lovely than a beautiful fish."
	"What!  Am I not more lovely?"  Reera asked, smiling at his
serious face.
	"I don't object to you--for a Yookoohoo, you know," he said,
helping himself to the food and eating with good appetite.
	"And don't you consider a beautiful girl more lovely than a fish,
however pretty the fish may be?"
	"Well," replied Ervic after a period of thought, "that might be.
If you transformed my three fish into three girls--girls who would be
Adepts at Magic--you know, they might please me as well as the fish do.
You won't do that, of course, because you can't, with all your skill.
And should you be able to do so, I fear my troubles would be more than I
could bear.  They would not consent to be my slaves, especially if they
were Adepts at Magic, and so they would command ME to obey THEM.  No,
Mistress Reera, let us not transform the fishes at all."
	The Skeezer had put his case with remarkable cleverness.  He
realized that if he appeared anxious for such a transformation, the
Yookoohoo would not perform it, yet he had skillfully suggested that they
be made Adepts at Magic.
	

CHAPTER 19 RED REERA, THE YOOKOOHOO


	After the meal was over and Reera had fed her pets, including the
four monster spiders which had come down from their webs to secure their
share, she made the table disappear from the floor of the cottage.  "I
wish you'd consent to my transforming your fishes," she said as she took
up her knitting again.
	The Skeezer made no reply.  He thought it unwise to hurry
matters. All during the afternoon they sat silent.  Once Reera went to
her cupboard, and after thrusting her hand into the same drawer as
before, touched the wolf and transformed it into a bird with gorgeous
colored feathers.  This bird was larger than a parrot and of a somewhat
different form, but Ervic had never seen one like it before.
	"Sing!" said Reera to the bird, which had perched itself on a big
wooden peg as if it had been in the cottage before and knew just what to
do.  And the bird sang jolly, rollicking songs with words to them, just
as a person who had been carefully trained might do.  The songs were
entertaining, and Ervic enjoyed listening to them.  In an hour or so the
bird stopped singing, tucked its head under its wing, and went to sleep.
Reera continued knitting, but seemed thoughtful.
	Now Ervic had marked this cupboard drawer well and had concluded
that Reera took something from it which enabled her to perform her
transformations.  He thought that if he managed to remain in the cottage
and Reera fell asleep, he could slyly open the cupboard, take a portion
of whatever was in the drawer, and by dropping it into the copper kettle
transform the three fishes into their natural shapes. Indeed, he had
firmly resolved to carry out this plan when the Yookoohoo put down her
knitting and walked toward the door.  "I'm going out for a few minutes,"
said she.  "Do you wish to go with me, or will you remain here?"
	Ervic did not answer, but sat quietly on his bench.  So Reera
went out and closed the cottage door.  As soon as she was gone, Ervic
rose and tiptoed to the cupboard.  "Take care!  Take care!" cried several
voices, coming from the kittens and chipmunks.  "If you touch anything,
we'll tell the Yookoohoo!"
	Ervic hesitated a moment, but remembering that he need not
consider Reera's anger if he succeeded in transforming the fishes, he was
about to open the cupboard when he was arrested by the voices of the
fishes, which stuck their heads above the water in the kettle and called
out, "Come here, Ervic!"
	So he went back to the kettle and bent over it.  "Let the
cupboard alone," said the goldfish to him earnestly.  "You could not
succeed by getting that magic powder, for only the Yookoohoo knows how to
use it. The best way is to allow her to transform us into three girls,
for then we will have our natural shapes and be able to perform all the
Arts of Magic we have learned and well understand.  You are acting wisely
and in the most effective manner.  We did not know you were so
intelligent, or that Reera could be so easily deceived by you. Continue
as you have begun and try to persuade her to transform us.  But insist
that we be given the forms of girls."
	The goldfish ducked its head down just as Reera re-entered the
cottage.  She saw Ervic bent over the kettle, so she came and joined him.
"Can your fishes talk?" she asked.
	"Sometimes," he replied, "for all fishes in the Land of Oz know
how to speak.  Just now they were asking me for some bread.  They are
hungry."
	"Well, they can have some bread, and if you would like me to
transform your fishes into girls, they could join us at the table and
have plenty of food much nicer than crumbs.  Why not let me transform
them?"
	"Well," said Ervic as if hesitating, "ask the fishes.  If they
consent, why--why, then, I'll think it over."
	Reera bent over the kettle and asked, "Can you hear me, little
fishes?"
	All three popped their heads above water.  "We can hear you,"
said the bronze fish.
	"I want to give you other forms, such as rabbits or turtles or
girls or something.  But your master, the surly Skeezer, does not wish me
to.  However, he has agreed to the plan if you will consent."
	"We'd like to be girls," said the silverfish.
	"No, no!" exclaimed Ervic.
	"If you promise to make us three beautiful girls, we will
consent," said the goldfish.
	"No, no!" exclaimed Ervic again.
	"Also make us Adepts at Magic," added the bronzefish.
	"I don't know exactly what that means," replied Reera musingly,
"but as no Adept at Magic is as powerful as a Yookoohoo, I'll add that to
the transformation."
	"We won't try to harm you or to interfere with your magic in any
way," promised the goldfish.  "On the contrary, we will be your friends."
	"Will you agree to go away and leave me alone in my cottage
whenever I command you to do so?" asked Reera.
	"We promise that," cried the three fishes.
	"Don't do it!  Don't consent to the transformation," urged Ervic.
	"They have already consented," said the Yookoohoo, laughing in
his face, "and you have promised me to abide by their decision.  So,
friend Skeezer, I shall perform the transformation whether you like it or
not."
	Ervic seated himself on the bench again, a deep scowl on his face
but joy in his heart.  Reera moved over to the cupboard, took something
from the drawer, and returned to the copper kettle.  She was clutching
something tightly in her right hand, but with her left she reached within
the kettle, took out the three fishes and laid them carefully on the
floor, where they gasped in distress at being out of water.  Reera did
not keep them in misery more than a few seconds, for she touched each one
with her right hand, and instantly the fishes were transformed into three
tall and slender young women with fine, intelligent faces and clothed in
handsome, clinging gowns.  The one who had been a goldfish had beautiful
golden hair and blue eyes and was exceedingly fair of skin; the one who
had been a bronzefish had dark brown hair and clear gray eyes, and her
complexion matched these lovely features.  The one who had been a
silverfish had snow-white hair of the finest texture and deep brown eyes.
The hair contrasted exquisitely with her pink cheeks and ruby-red lips,
yet did not make her look a day older than her two companions.
	As soon as they secured these girlish shapes, all three bowed low
to the Yookoohoo and said, "We thank you, Reera."  Then they bowed to the
Skeezer and said, "We thank you, Ervic."
	"Very good!" cried the Yookoohoo, examining her work with
critical approval.  "You are much better and more interesting than
fishes, and this ungracious Skeezer would scarcely allow me to do the
transformation.  You surely have nothing to thank HIM for.  But now let
us dine in honor of the occasion."
	She clapped her hands together, and again a table loaded with
food appeared in the cottage.  It was a longer table this time, and
places were set for the three Adepts as well as for Reera and Ervic.
"Sit down, friends, and eat your fill," said the Yookoohoo, but instead
of seating herself at the head of the table, she went to the cupboard,
saying to the Adepts, "Your beauty and grace, my fair friends, quite
outshine my own.  So that I may appear properly at the banquet table, I
intend, in honor of this occasion, to take upon myself my natural shape."
Scarcely had she finished this speech when Reera transformed herself into
a young woman fully as lovely as the three Adepts.  She was not quite so
tall as they, but her form was more rounded and more handsomely clothed
with a wonderful jeweled girdle and a necklace of shining pearls.  Her
hair was a bright auburn red and her eyes large and dark.
	"Do you claim this is your natural form?" asked Ervic of the
Yookoohoo.
	"Yes," she replied.  "This is the only form I am really entitled
to wear.  But I seldom assume it because there is no one here to admire
or appreciate it, and I get tired of admiring it myself."
	"I see now why you are called Reera the Red," remarked Ervic.
	"It is on account of my red hair," she explained, smiling.  "I do
not care for red hair, myself, which is one reason why I usually wear
other forms."
	"It is beautiful," asserted the young man, and then remembering
the other women present, he added, "but of course, all women should not
have red hair because that would make it too common.  Gold and silver and
brown hair are equally handsome."
	The smiles that he saw interchanged between the four filled the
poor Skeezer with embarrassment, so he fell silent and attended to eating
his supper, leaving the others to do the talking.  The three Adepts
frankly told Reera who they were, how they became fishes, and how they
had planned secretly to induce the Yookoohoo to transform them.  They
admitted that they had feared, had they asked her to help, that she would
have refused them.  "You were quite right," returned the Yookoohoo.  "I
make it my rule never to perform magic to assist others, for if I did,
there would always be crowds at my cottage demanding help, and I hate
crowds and want to be left alone.  However, now that you are restored to
your proper shapes, I do not regret my action, and I hope you will be of
use in saving the Skeezer people by raising their island to the surface
of the lake, where it really belongs.  But you must promise me that after
you go away you will never come here again or tell anyone what I have
done for you."
	The three Adepts and Ervic thanked the Yookoohoo warmly.  They
promised to remember her wish that they should not come to her cottage
again, and so with a goodbye took their departure.
	

CHAPTER 20 A PUZZLING PROBLEM

	Glinda the Good, having decided to try her sorcery upon the
abandoned submarine so that it would obey her commands, asked all of her
party, including the Skeezers, to withdraw from the shore of the lake to
the line of palm trees.  She kept with her only the little Wizard of Oz,
who was her pupil and knew how to assist her in her magic rites.  When
they two were alone beside the stranded boat, Glinda said to the Wizard,
"I shall first try my magic recipe No. 1163, which is intended to make
inanimate objects move at my command.  Have you a skeropythrope with
you?"
	"Yes, I always carry one in my bag," replied the Wizard.  He
opened his black bag of magic tools and took out a brightly polished
skeropythrope, which he handed to the Sorceress.  Glinda had also brought
a small wicker bag containing various requirements of sorcery, and from
this she took a parcel of powder and a vial of liquid.  She poured the
liquid into the skeropythrope and added the powder.  At once, the
skeropythrope began to sputter and emit sparks of a violet color, which
spread in all directions.  The Sorceress instantly stepped into the
middle of the boat and held the instrument so that the sparks fell all
around her and covered every bit of the blackened steel boat.  At the
same time, Glinda crooned a weird incantation in the language of sorcery, 
her voice sounding low and musical.
	After a little, the violet sparks ceased, and those that had
fallen upon the boat had disappeared and left no mark upon its surface.
The ceremony was ended, and Glinda returned the skeropythrope to the
Wizard, who put it away in his black bag.  "That ought to do the
business, all right," he said confidently.
	"Let us make a trial and see," she replied.
	So they both entered the boat and seated themselves.  Speaking in
a tone of command, the Sorceress said to the boat, "Carry us across the
lake to the farther shore."  At once the boat backed off the sandy beach,
turned its prow and moved swiftly over the water.
	"Very good.  Very good indeed!" cried the Wizard when the boat
slowed up at the shore opposite from that whence they had departed.
"Even Coo-ee-oh with all her witchcraft could do no better."
	The Sorceress now said to the boat, "Close up, submerge and carry
us to the basement door of the sunken island, the door from which you
emerged at the command of Queen Coo-ee-oh."  The boat obeyed.  As it sank
into the water, the top sections rose from the sides and joined together
over the heads of Glinda and the Wizard, who were thus enclosed in a
waterproof chamber.  There were four glass windows in this covering, one
on each side and one on either end, so that the passengers could see
exactly where they were going.  Moving under water more slowly than on
the surface, the submarine gradually approached the island and halted
with its bow pressed against the huge marble door in the basement under
the Dome.  This door was tightly closed, and it was evident to both
Glinda and the Wizard that it would not open to admit the underwater boat
unless a magical word was spoken by them or someone from within the
basement of the island.  But what was this magical word?  Neither of them
knew.
	"I'm afraid," said the Wizard regretfully, "that we can't get in,
after all.  Unless your sorcery can discover the word to open the marble
door."
	"That is probably some word only known to Coo-ee-oh," replied the
Sorceress.  "I may be able to discover what it is, but that will require
time.  Let's go back again to our companions."
	"It seems a shame, after we have made the boat obey us, to be
balked by just a marble door," grumbled the Wizard.
	At Glinda's command, the boat rose until it was on a level with
the glass dome that covered the Skeezer village, when the Sorceress made
it slowly circle all around the Great Dome.  Many faces were pressed
against the glass from the inside, eagerly watching the submarine, and in
one place were Dorothy and Ozma, who quickly recognized Glinda and the
Wizard through the glass windows of the boat.  Glinda saw them, too, and
held the boat close to the Dome while the friends exchanged greetings in
pantomime.  Their voices, unfortunately, could not be heard through the
Dome and the water and the side of the boat.  The Wizard tried to make
the girls understand through signs that he and Glinda had come to their
rescue, and Ozma and Dorothy understood this from the very fact that the
Sorceress and the Wizard had appeared. The two girl prisoners were
smiling and in safety, and knowing this, Glinda felt she could take all
the time necessary in order to effect their final rescue.
	As nothing more could be done just then, Glinda ordered the boat
to return to shore, and it obeyed readily.  First it ascended to the
surface of the water, then the roof parted and fell into the slots at the
side of the boat, and then the magic craft quickly made the shore and
beached itself on the sands at the very spot from which it had departed
at Glinda's command.  All the Oz people and the Skeezers at once ran to
the boat to ask if they had seen Ozma and Dorothy.  The Wizard told them
of the obstacle they had met in the way of a marble door, and how Glinda
would now undertake to find a magic way to conquer the door.  Realizing
that it would require several days to succeed in reaching the island,
raising it, and liberating their friends and the Skeezer people, Glinda
now prepared a camp halfway between the lakeshore and the palm trees.
	The Wizard's wizardry made a number of tents appear, and the
sorcery of the Sorceress furnished these tents all complete, with beds,
chairs, tables, rugs, lamps, and even books with which to pass idle
hours.  All the tents had the Royal Banner of Oz flying from the
centerpoles, and one big tent, not now occupied, had Ozma's own banner
moving in the breeze.  Betsy and Trot had a tent to themselves, and
Button Bright and Ojo had another.  The Scarecrow and the Tin Woodman
paired together in one tent, and so did Jack Pumpkinhead and the Shaggy
Man,  Cap'n Bill and Uncle Henry, Tik-Tok and Professor Wogglebug.
Glinda had the most splendid tent of all, except that reserved for Ozma,
while the Wizard had a little one of his own. Whenever it was mealtime,
tables loaded with food magically appeared in the tents of those who were
in the habit of eating, and these complete arrangements made the rescue
party just as comfortable as they would have been in their own homes.
	Far into the night Glinda sat in her tent studying a roll of
mystic scrolls in search of a word that would open the basement door of
the island and admit her to the Great Dome.  She also made many magical
experiments, hoping to discover something that would aid her.  Yet the
morning found the powerful Sorceress still unsuccessful.  Glinda's art
could have opened any ordinary door, you may be sure, but you must
realize that this marble door of the island had been commanded not to
open save in obedience to one magic word, and therefore all other magic
words could have no effect upon it.  The magic word that guarded the door
had probably been invented by Coo-ee-oh, who had now forgotten it.  The
only way, then, to gain entrance to the sunken island was to break the
charm that held the door fast shut.  If this could be done, no magic
would be required to open it.
	The next day the Sorceress and the Wizard again entered the boat
and made it submerge and go to the marble door, which they tried in
various ways to open, but without success.  "We shall have to abandon
this attempt, I think," said Glinda.  "The easiest way to raise the
island would be for us to gain admittance to the Dome and then descend to
the basement and see in what manner Coo-ee-oh made the entire island sink
or rise at her command.  It naturally occurred to me that the easiest way
to gain admittance would be by having the boat take us into the basement
through the marble door from which Coo-ee-oh launched it.  But there must
be other ways to get inside the Dome and join Ozma and Dorothy, and such
ways we must find by study and the proper use of our powers of magic."
	"It won't be easy," declared the Wizard, "for we must not forget
that Ozma herself understands considerable magic, and has doubtless tried
to raise the island or find other means of escape from it and failed."
	"That is true," returned Glinda, "but Ozma's magic is fairy
magic, while you are a Wizard and I am a Sorceress.  In this way the
three of us have a great variety of magic to work with, and if we should
all fail, it will be because the island is raised and lowered by a magic
power none of us is acquainted with.  My idea therefore is to seek--by
such magic as we possess--to accomplish our object in another way."
	They made the circle of the Dome again in their boat and once
more saw Ozma and Dorothy through their windows and exchanged signals
with the two imprisoned girls.  Ozma realized that her friends were doing
all in their power to rescue her and smiled an encouragement to their
efforts.  Dorothy seemed a little anxious, but was trying to be as brave
as her companion.  After the boat had returned to the camp and Glinda was
seated in her tent working out various ways by which Ozma and Dorothy
could be rescued, the Wizard stood on the shore dreamily eyeing the
outlines of the Great Dome which showed beneath the clear water, when he
raised his eyes and saw a group of strange people approaching from around
the lake.  Three were young women of stately presence, very beautifully
dressed, who moved with remarkable grace. They were followed at a little
distance by a good-looking young Skeezer.
	The Wizard saw at a glance that these people might be very
important, so he advanced to meet them.  The three maidens received him
graciously, and the one with the golden hair said, "I believe you are the
famous Wizard of Oz, of whom I have often heard.  We are seeking Glinda
the Sorceress, and perhaps you can lead us to her."
	"I can and will, right gladly," answered the Wizard.  "Follow me,
please."  The little Wizard was puzzled as to the identity of the three
lovely visitors, but he gave no sign that might embarrass them. He
understood they did not wish to be questioned, and so he made no remarks
as he led the way to Glinda's tent.  With a courtly bow, the Wizard
ushered the three visitors into the gracious presence of Glinda the Good.
	

CHAPTER 21 THE THREE ADEPTS


	The Sorceress looked up from her work as the three maidens
entered, and something in their appearance and manner led her to rise and
bow to them in her most dignified manner.  The three knelt an instant
before the great Sorceress and then stood upright and waited for her to
speak.  "Whoever you may be," said Glinda, "I bid you welcome."
	"My name is Audah," said one.
	"My name is Aurah," said another.
	"My name is Aujah," said the third.
	Glinda had never heard these names before, but looking closely at
the three, she asked, "Are you witches or workers in magic?"
	"Some of the secret arts we have gleaned from Nature," replied
the brown-haired maiden modestly, "but we do not place our skill beside
that of the Great Sorceress, Glinda the Good."
	"I suppose you are aware it is unlawful to practice magic in the
Land of Oz without the permission of our Ruler, Princess Ozma."
	"No, we were not aware of that," was the reply.  "We have heard
of Ozma, who is the appointed Ruler of all this great fairyland, but her
laws have not reached us as yet."
	Glinda studied the strange maidens thoughtfully; then she said to
them, "Princess Ozma is even now imprisoned in the Skeezer village, for
the whole island with its Great Dome was sunk to the bottom of the lake
by the witchcraft of Coo-ee-oh, whom the Flathead Su-dic transformed into
a silly swan.  I am seeking some way to overcome Coo-ee-oh's magic and
raise the isle to the surface again.  Can you help me do this?"
	The maidens exchanged glances, and the white-haired one replied,
"We do not know, but we will try to assist you."
	"It seems," continued Glinda musingly, "that Coo-ee-oh derived
most of her witchcraft from three Adepts at Magic who at one time ruled
the Flatheads.  While the Adepts were being entertained by Coo-ee-oh at a
banquet in her palace, she cruelly betrayed them and after transforming
them into fish, cast them into the lake.  If I could find these three
fishes and return them to their natural shapes, they might know what
magic Coo-ee-oh used to sink the island.  I was about to go to the shore
and call these fishes to me when you arrived.  So if you will join me, we
will try to find them."
	The maidens exchanged smiles now, and the golden-haired one,
Audah, said to Glinda, "It will not be necessary to go to the lake.  We
are the three fishes."
	"Indeed!" cried Glinda.  "Then you are the three Adepts at Magic
restored to your proper forms?"
	"We are the three Adepts," admitted Aujah.
	"Then," said Glinda, "my task is half accomplished.  But who
destroyed the transformation that made you fishes?"
	"We have promised not to tell," answered Aurah, "but this young
Skeezer was largely responsible for our release.  He is brave and clever,
and we owe him our gratitude."
	Glinda looked at Ervic, who stood modestly behind the Adepts, hat
in hand.  "He shall be properly rewarded," she declared, "for in helping
you, he has helped us all, and perhaps saved his people from being
imprisoned forever in the sunken isle."
	The Sorceress now asked her guests to seat themselves, and a long
talk followed in which the Wizard of Oz shared.  "We are quite certain,"
said Aurah, "that if we could get inside the Dome, we could discover
Coo-ee-oh's secrets, for in all her work after we became fishes, she used
the formulas and incantations and arts that she stole from us. She may
have added to these things, but they were the foundation of all her
work."
	"What means do you suggest for our getting into the Dome?"
inquired Glinda.
	The three Adepts hesitated to reply, for they had not yet
considered what could be done to reach the inside of the Great Dome.
While they were in deep thought and Glinda and the Wizard were quietly
awaiting their suggestions, into the tent rushed Trot and Betsy, dragging
between them the Patchwork Girl.  "Oh Glinda," cried Trot, "Scraps has
thought of a way to rescue Ozma and Dorothy and all of the Skeezers."
	The three Adepts could not avoid laughing merrily, for not only
were they amused by the queer form of the Patchwork Girl, but Trot's
enthusiastic speech struck them as really funny.  If the Great Sorceress
and the famous Wizard and the three talented Adepts at Magic were unable
as yet to solve the important problem of the sunken isle, there was
little chance for a patched girl stuffed with cotton to succeed.  But
Glinda, smiling indulgently at the earnest faces turned toward her,
patted the children's heads and said, "Scraps is very clever.  Tell us
what she has thought of, my dear."
	"Well," said Trot, "Scraps says that if you could dry up all the
water in the lake, the island would be on dry land, an' everyone could
come and go whenever they liked."
	Glinda smiled again, but the Wizard said to the girls, "If we
should dry up the lake, what would become of all the beautiful fishes
that now live in the water?"
	"Dear me!  That's so," admitted Betsy, crestfallen.  "We never
thought of that, did we Trot?"
	"Couldn't you transform 'em into polliwogs?" asked Scraps,
turning a somersault and then standing on one leg.  "You could give them
a little, teeny pond to swim in, and they'd be just as happy as they are
as fishes."
	"No indeed," replied the Wizard severely.  "It is wicked to
transform any living creature without their consent, and the lake is the
home of the fishes and belongs to them."
	"All right," said Scraps, making a face at him, "I don't care."
	"It's too bad," sighed Trot, "for I thought we'd struck a
splendid idea."
	"So you did," declared Glinda, her face now grave and thoughtful.
"There is something in the Patchwork Girl's idea that may be of real
value to us."
	"I think so, too," agreed the golden-haired Adept.  "The top of
the Great Dome is only a few feet below the surface of the water.  If we
could reduce the level of the lake until the Dome sticks a little above
the water, we could remove some of the glass and let ourselves down into
the village by means of ropes."
	"And there would be plenty of water left for the fishes to swim
in," added the white-haired maiden.
	"If we succeed in raising the island, we could fill up the lake
again," suggested the brown-haired Adept.
	"I believe," said the Wizard, rubbing his hands together in
delight, "that the Patchwork Girl has shown us the way to success."
	The girls were looking curiously at the three beautiful Adepts,
wondering who they were, so Glinda introduced them to Trot and Betsy and
Scraps, and then sent the children away while she considered how to carry
the new idea into effect.  Not much could be done that night, so the
Wizard prepared another tent for the Adepts, and in the evening Glinda
held a reception and invited all her followers to meet the new arrivals.
The Adepts were greatly astonished at the extraordinary personages
presented to them and marveled that Jack Pumpkinhead and the Scarecrow
and the Tin Woodman and Tik-Tok could really live and think and talk just
like other people.  They were especially pleased with the lively
Patchwork Girl and loved to watch her antics.
	It was quite a pleasant party, for Glinda served some dainty
refreshments to those who could eat, and the Scarecrow recited some
poems, and the Cowardly Lion sang a song in his deep, bass voice.  The
only thing that marred their joy was the thought that their beloved Ozma
and dear little Dorothy were yet confined in the Great Dome of the Sunken
Island.
	

CHAPTER 22 THE SUNKEN ISLAND


	As soon as they had breakfasted the next morning, Glinda and the
Wizard and the three Adepts went down to the shore of the lake and formed
a line with their faces toward the submerged island.  All the others came
to watch them, but stood at a respectful distance in the background.  At
the right of the Sorceress stood Audah and Aurah, while at the left stood
the Wizard and Aujah.  Together they stretched their arms over the
water's edge and in unison the five chanted a rhythmic incantation.  This
chant they repeated again and again, swaying their arms gently from side
to side, and in a few minutes the watchers behind them noticed that the
lake had begun to recede from the shore.  Before long, the highest point
of the Dome appeared above the water.  Gradually, the water fell, making
the dome appear to rise. When it was three or four feet above the
surface, Glinda gave the signal to stop, for their work had been
accomplished.
	The blackened submarine was now entirely out of water, but Uncle
Henry and Cap'n Bill managed to push it into the lake.  Glinda, the
Wizard, Ervic and the Adepts got into the boat, taking with them a coil
of strong rope, and at the command of the Sorceress the craft cleaved its
way through the water toward the part of the Dome which was now visible.
"There's plenty of water for the fish to swim in," observed the Wizard as
they rode along.  "They might like more, but I'm sure they can get along
until we have raised the island and can fill up the lake again."
	The boat touched gently on the sloping grass of the Dome, and the
Wizard took some tools from his black bag and quickly removed one large
pane of glass, thus making a hole large enough for their bodies to pass
through.  Stout frames of steel supported the glass of the Dome, and
around one of these frames the Wizard tied the end of a rope.  "I'll go
down first," said he, "for while I'm not as spry as Cap'n Bill, I'm sure
I can manage it easily.  Are you sure the rope is long enough to reach
the bottom?"
	"Quite sure," replied the Sorceress.
	So the Wizard let down the rope, and climbing through opening
lowered himself down hand over hand, clinging to the rope with his legs
and feet.  Below in the streets of the village were gathered all the
Skeezers, men, women and children, and you may be sure that Ozma and
Dorothy, with Lady Aurex, were filled with joy that their friends were at
last coming to their rescue.  The Queen's palace, now occupied by Ozma,
was directly in the center of the Dome, so that when the rope was let
down the end of it came just in front of the palace entrance. Several
Skeezers held fast to the rope's end to steady it, and the Wizard reached
the ground in safety.  He hugged first Ozma and then Dorothy, while all
the Skeezers cheered as loud as they could.
	The Wizard now discovered that the rope was long enough to reach
from the top of the Dome to the ground when doubled, so he tied a chair
to one end of the rope and called to Glinda to sit in the chair while he
and some of the Skeezers lowered her to the pavement.  In this way the
Sorceress reached the ground quite comfortably, and the three Adepts and
Ervic soon followed her.  The Skeezers quickly recognized the three
Adepts at Magic, whom they had learned to respect before their wicked
Queen betrayed them, and welcomed them as friends.  All the inhabitants
of the village had been greatly frightened by their imprisonment under
water, but now realized that an attempt was to be made to rescue them.
	Glinda, the Wizard and the Adepts followed Ozma and Dorothy into
the palace, and they asked Lady Aurex and Ervic to join them.  After Ozma
had told of her adventures in trying to prevent war between the Flatheads
and the Skeezers and Glinda had told all about the Rescue Expedition and
the restoration of the three Adepts by the help of Ervic, a serious
conversation was held as to how the island could be made to rise.  "I've
tried every way in my power," said Ozma, "but Coo-ee-oh used a very
unusual sort of magic which I do not understand. She seems to have
prepared her witchcraft in such a way that a spoken word is necessary to
accomplish her designs, and these spoken words are known only to
herself."
	"That is a method we taught her," declared Aurah the Adept.
	"I can do no more, Glinda," continued Ozma, "so I wish you would
try what your sorcery can accomplish."
	"First, then," said Glinda, "let us visit the basement of the
island, which I am told is underneath the village."
	A flight of marble stairs led from one of Coo-ee-oh's private
rooms down to the basement, but when the party arrived, all were puzzled
by what they saw.  In the center of a broad, low room stood a mass of
great cogwheels, chains and pulleys, all interlocked and seeming to form
a huge machine, but there was no engine or other motive power to make the
wheels turn.
	"This, I suppose, is the means by which the island is lowered or
raised," said Ozma, "but the magic word which is needed to move the
machinery is unknown to us."
	The three Adepts were carefully examining the mass of wheels, and
soon the golden-haired one said, "These wheels do not control the island
at all.  On the contrary, one set of them is used to open the doors of
the little rooms where the submarines are kept, as may be seen from the
chains and pulleys used.  Each boat is kept in a little room with two
doors, one to the basement room where we are now and the other letting
into the lake.  When Coo-ee-oh used the boat in which she attacked the
Flatheads, she first commanded the basement door to open, and with her
followers she got into the boat and made the top close over them.  Then,
the basement door being closed, the outer door was slowly opened, letting
the water fill the room to float the boat, which then left the island,
keeping under water."
	"But how could she expect to get back again?" asked the Wizard.
	"Why, the boat would enter the room filled with water, and after
the outer door was closed a word of command started a pump which pumped
all the water from the room.  Then the boat would open and Coo-ee-oh
could enter the basement."
	"I see," said the Wizard.  "It is a clever contrivance, but won't
work unless one knows the magic words."
	"Another part of this machinery," explained the white-haired
Adept, "is used to extend the bridge from the island to the mainland.
The steel bridge is in a room much like that in which the boats are kept,
and at Coo-ee-oh's command it would reach out, joint by joint, until its
far end touched the shore of the lake.  The same magic command would make
the bridge return to its former position.  Of course, the bridge could
not be used unless the island was on the surface of the water."
	"But how do you suppose Coo-ee-oh managed to sink the island and
make it rise again?" inquired Glinda.  This the Adepts could not yet
explain.  As nothing more could be learned from the basement, they
mounted the steps to the Queen's private suite again, and Ozma showed
them to a special room where Coo-ee-oh kept her magical instruments and
performed all her arts of witchcraft.
	

CHAPTER 23 THE MAGIC WORDS


	Many interesting things were to be seen in the Room of Magic,
including much that had been stolen from the Adepts when they were
transformed to fishes, but they had to admit that Coo-ee-oh had a rare
genius for mechanisms and had used her knowledge in inventing a lot of
mechanical apparatus that ordinary witches, wizards and sorcerers could
not understand.  They all carefully inspected this room, taking care to
examine every article they came across.
	"The island," said Glinda thoughtfully, "rests on a base of solid
marble.  When it is submerged as it is now, the base of the island is
upon the bottom of the lake.  What puzzles me is how such a great weight
can be lifted and suspended in the water, even by magic."
	"I now remember," returned Aujah, "that one of the arts we taught
Coo-ee-oh was the way to expand steel, and I think that explains how the
island is raised and lowered.  I noticed in the basement a big steel
pillar that passed through the floor and extended upward to this palace.
Perhaps the end of it is concealed in this very room.  If the lower end
of the steel pillar is firmly embedded in the bottom of the lake,
Coo-ee-oh could utter a magic word that would make the pillar expand and
so lift the entire island to the level of the water."
	"I've found the end of the steel pillar.  It's just here,"
announced the Wizard, pointing to one side of the room where a great
basin of polished steel seemed to have been set upon the floor.
	They all gathered around, and Ozma said, "Yes, I am quite sure
that is the upper end of the pillar that supports the island.  I noticed
it when I first came here.  It has been hollowed out, you see, and
something has been burned in the basin, for the fire has left its marks.
I wondered what was under the great basin and got several of the Skeezers
to come up here and try to lift it for me.  They were strong men, but
could not move it at all."
	"It seems to me," said Audah the Adept, "that we have discovered
the manner in which Coo-ee-oh raised the island.  She would burn some
sort of magic powder in the basin, utter the magic word, and the pillar
would lengthen out and lift the island with it."
	"What's this?" asked Dorothy, who had been searching around with
the others and now noticed a slight hollow in the wall near to where the
steel basin stood.  As she spoke, Dorothy pushed her thumb into the
hollow, and instantly a small drawer popped out from the wall.  The three
Adepts, Glinda and the Wizard sprang forward and peered into the drawer.
It was half filled with a grayish powder, the tiny grains of which
constantly moved as if impelled by some living force.
	"It may be some kind of radium," said the Wizard.
	"No," replied Glinda, "it is more wonderful than even radium, for
I recognize it as a rare mineral powder called Gaulau by the sorcerers.
I wonder how Coo-ee-oh discovered it and where she obtained it."
	"There is no doubt," said Aujah the Adept, "that this is the
magic powder Coo-ee-oh burned in the basin.  If only we knew the magic
word, I am quite sure we could raise the island."
	"How can we discover the magic word?" asked Ozma, turning to
Glinda as she spoke.
	"That we must now seriously consider," answered the Sorceress.
	So all of them sat down in the Room of Magic and began to think.
It was so still that after a while Dorothy grew nervous.  The little girl
never could keep silent for long, and at the risk of displeasing her
magic-working friends, she suddenly said, "Well, Coo-ee-oh used just
three magic words: one to make the bridge work, and one to make the
submarines go out of their holes, and one to raise and lower the island.
Three words.  And Coo-ee-oh's name is made up of just three words.  One
is 'Coo,' and one is 'ee,' and one is 'oh.'"
	The Wizard frowned, but Glinda looked wonderingly at the young
girl, and Ozma cried out, "A good thought, Dorothy dear!  You may have
solved our problem."
	"I believe it worth a trial," agreed Glinda.  "It would be quite
natural for Coo-ee-oh to divide her name into three magic syllables, and
Dorothy's suggestion seems like an inspiration."
	The three Adepts also approved the trial, but the brown-haired
one said, "We must be careful not to use the wrong word and send the
bridge out under water.  The main thing, if Dorothy's idea is correct, is
to hit upon the one word that moves the island."
	"Let us experiment," suggested the Wizard.
	In the drawer with the moving gray powder was a tiny golden cup
which they thought was used for measuring.  Glinda filled this cup with
the powder and carefully poured it into the shallow basin, which was the
top of the great steel pillar supporting the island.  Then Aurah the
Adept lighted a taper and touched it to the powder, which instantly
glowed fiery red and tumbled about the basin with astonishing energy.
While the grains of powder still glowed red, the Sorceress bent over it
and said in a voice of command, "Coo!"
	They waited motionless to see what would happen.  There was a
grating noise and a whirl of machinery, but the island did not move a
particle.  Dorothy rushed to the window, which overlooked the glass side
of the dome.  "The boats!" she exclaimed.  "The boats are all loose an'
sailing under water."
	"We've made a mistake," said the Wizard gloomily.
	"But it's one which shows we are on the right track," declared
Aujah the Adept.  "We know now that Coo-ee-oh used the syllables of her
name for the magic words."
	"If 'Coo' sends out the boats, it is probable that 'ee' works the
bridge," suggested Ozma.  "So the last part of the name may raise the
island."
	"Let us try that next, then," proposed the Wizard.  He scraped
the embers of the burned powder out of the basin, and Glinda again filled
the golden cup from the drawer and placed it on top of the steel pillar.
Aurah lighted it with her taper, and Ozma bent over the basin and murmured
the long, drawn syllable, "O-h-h!"
	Instantly, the island trembled, and with a weird groaning noise
it moved upward, slowly, very slowly, but with a steady motion, while all
the company stood by in awed silence.  It was a wonderful thing, even to
those skilled in the arts of magic, wizardry and sorcery, to realize that
a single word could raise that great, heavy island with its immense glass
Dome.  "Why, we're way ABOVE the lake now!" exclaimed Dorothy from the
window when at last the island ceased to move.
	"That is because we lowered the level of the water," explained
Glinda.
	They could hear the Skeezers cheering lustily in the streets of
the village as they realized that they were saved.  "Come," said Ozma
eagerly, "let us go down and join the people."
	"Not just yet," returned Glinda, a happy smile upon her lovely
face, for she was overjoyed at their success.  "First let us extend the
bridge to the mainland where our friends from the Emerald City are
waiting."
	It didn't take long to put more powder in the basin, light it and
utter the syllable, "ee!"  The result was that a door in the basement
opened and the steel bridge moved out, extended itself joint by joint,
and finally rested its far end on the shore of the lake just in front of
the encampment.  "Now," said Glinda, "we can go up and receive the
congratulations of the Skeezers and of our friends of the Rescue
Expedition."  Across the water on the shore of the lake, the Patchwork
Girl was waving them a welcome.
	

CHAPTER 24 GLINDA'S TRIUMPH


	Of course, all those who had joined Glinda's expedition at once
crossed the bridge to the island, where they were warmly welcomed by the
Skeezers.  Before all the concourse of people Princess Ozma made a speech
from a porch of the palace and demanded that they recognize her as their
lawful Ruler and promise to obey the laws of the Land of Oz. In return,
she agreed to protect them from all future harm and declared they would
no longer be subjected to cruelty and abuse.  This pleased the Skeezers
greatly, and when Ozma told them they might elect a Queen to rule over
them, who in turn would be subject to Ozma of Oz, they voted for Lady
Aurex, and that same day the ceremony of crowning the new Queen was held
and Aurex was installed as mistress of the palace.  For her Prime
Minister the Queen selected Ervic, for the three Adepts had told of his
good judgment, faithfulness and cleverness, and all the Skeezers approved
the appointment.
	Glinda, the Wizard and the Adepts stood on the bridge and recited
an incantation that quite filled the lake with water again, and the
Scarecrow and the Patchwork Girl climbed to the top of the great Dome and
replaced the pane of glass that had been removed to allow Glinda and her
followers to enter.  When evening came, Ozma ordered a great feast
prepared, to which every Skeezer was invited.  The village was
beautifully decorated and brilliantly lighted, and there was music and
dancing until a late hour to celebrate the liberation of the people. For
the Skeezers had been freed not only from the water of the lake, but from
the cruelty of their former Queen.
	As the people from the Emerald City prepared the next morning to
depart, Queen Aurex said to Ozma, "There is only one thing I now fear for
my people, and that is the enmity of the terrible Su-dic of the
Flatheads.  He is liable to come here at any time and try to annoy us,
and my Skeezers are peaceful folks and unable to fight the wild and
willful Flatheads."
	"Do not worry," returned Ozma reassuringly, "we intend to stop on
our way at the Flatheads' Enchanted Mountain and punish the Su-dic for
his misdeeds."  That satisfied Aurex, and when Ozma and her followers
trooped over the bridge to the shore, having taken leave of their
friends, all the Skeezers cheered them and waved their hats and
handkerchiefs, and the band played and the departure was indeed a
ceremony long to be remembered.  The three Adepts at Magic, who had
formerly ruled the Flatheads wisely and considerately, went with Princess
Ozma and her people, for they had promised to stay on the mountain and
again see that the laws were enforced.
	Glinda had been told all about the curious Flatheads, and she had
consulted with the Wizard and formed a plan to render them more
intelligent and agreeable.  When the party reached the mountain, Ozma and
Dorothy showed them how to pass around the invisible wall--which had been
built by the Flatheads after the Adepts were transformed--and how to gain
the up-and-down stairway that led to the mountaintop.
	The Su-dic had watched the approach of the party from the edge of
the mountain and was frightened when he saw that the three Adepts had
recovered their natural forms and were coming back to their former home.
He realized that his power would soon be gone, and yet he determined to
fight to the last.  He called all the Flatheads together and armed them
and told them to arrest all who came up the stairway and hurl them over
the edge of the mountain to the plain below.  But although they feared
the Supreme Dictator, who had threatened to punish them if they did not
obey his commands, as soon as they saw the three Adepts they threw down
their arms and begged their former rulers to protect them.  The three
Adepts assured the excited Flatheads that they had nothing to fear.
	Seeing that his people had rebelled, the Su-dic ran away and
tried to hide, but the Adepts found him and had him cast into a prison,
all his cans of brains being taken away from him.  After this easy
conquest of the Su-dic, Glinda told the Adepts of her plan, which had
already been approved by Ozma of Oz, and they joyfully agreed to it.  So
during the next few days, the great Sorceress transformed, in a way,
every Flathead on the mountain.  Taking them one at a time, she had the
can of brains that belonged to each one opened and the contents spread on
the flat head, after which, by means of her arts of sorcery, she caused
the head to grow over the brains in the manner most people wear them, and
they were thus rendered as intelligent and good-looking as any of the
other inhabitants of the Land of Oz.
	When all had been treated in this manner, there were no more
Flatheads at all, and the Adepts decided to name their people
Mountaineers.  One good result of Glinda's sorcery was that no one could
now be deprived of the brains that belonged to him, and each person had
exactly the share he was entitled to.  Even the Su-dic was given his
portion of brains and his flat head made round like the others, but he
was deprived of all power to work further mischief, and with the Adepts
constantly watching him he would be forced to become obedient and humble.
	The Golden Pig, which ran grunting about the streets with no
brains at all, was disenchanted by Glinda and in her woman's form was
given brains and a round head.  This wife of the Su-dic had once been
even more wicked than her evil husband, but she had now forgotten all her
wickedness and was likely to be a good woman thereafter.  These things
being accomplished in a satisfactory manner, Princess Ozma and her people
bade farewell to the three Adepts and departed for the Emerald City, well
pleased with their interesting adventures.
	They returned by the road over which Ozma and Dorothy had come,
stopping to get the Sawhorse and the Red Wagon where they had left them.
"I'm very glad I went to see these peoples," said Princess Ozma, "for I
not only prevented any further warfare between them, but they have been
freed from the rule of the Su-dic and Coo-ee-oh and are now happy and
loyal subjects of the Land of Oz.  Which proves that it is always wise to
do one's duty however unpleasant that duty may seem to be."

THE END